RadialGradient
public class RadialGradient
extends Shader
java.lang.Object | ||
↳ | android.graphics.Shader | |
↳ | android.graphics.RadialGradient |
Summary
Public constructors | |
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RadialGradient(float startX, float startY, float startRadius, float endX, float endY, float endRadius, long[] colors, float[] stops, Shader.TileMode tileMode) Create a shader that draws a radial gradient given the start and end points as well as starting and ending radii. | |
RadialGradient(float centerX, float centerY, float radius, int centerColor, int edgeColor, Shader.TileMode tileMode) Create a shader that draws a radial gradient given the center and radius. | |
RadialGradient(float centerX, float centerY, float radius, int[] colors, float[] stops, Shader.TileMode tileMode) Create a shader that draws a radial gradient given the center and radius. | |
RadialGradient(float centerX, float centerY, float radius, long centerColor, long edgeColor, Shader.TileMode tileMode) Create a shader that draws a radial gradient given the center and radius. | |
RadialGradient(float centerX, float centerY, float radius, long[] colors, float[] stops, Shader.TileMode tileMode) Create a shader that draws a radial gradient given the center and radius. |
Inherited methods | |
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Public constructors
RadialGradient
public RadialGradient (float startX, float startY, float startRadius, float endX, float endY, float endRadius, long[] colors, float[] stops, Shader.TileMode tileMode)
Create a shader that draws a radial gradient given the start and end points as well as starting and ending radii. The starting point is often referred to as the focal center and represents the starting circle of the radial gradient.
Parameters | |
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startX | float : The x-coordinate of the center of the starting circle of the radial gradient, often referred to as the focal point. |
startY | float : The y-coordinate of the center of the starting circle of the radial gradient, often referred to as the focal point. |
startRadius | float : The radius of the starting circle of the radial gradient, often referred to as the focal radius. Must be greater than or equal to zero. Value is 0.0f or greater |
endX | float : The x-coordinate of the center of the radius for the end circle of the radial gradient |
endY | float : The y-coordinate of the center of the radius for the end circle of the radial gradient |
endRadius | float : The radius of the ending circle for this gradient. This must be strictly greater than zero. A radius value equal to zero is not allowed. Value is 0.0f or greater |
colors | long : The colors to be distributed between the center and edge of the circle This value cannot be null . |
stops | float : May be null . Valid values are between 0.0f and 1.0f . The relative position of each corresponding color in the colors array. If null , colors are distributed evenly between the center and edge of the circle. |
tileMode | Shader.TileMode : The Shader tiling mode This value cannot be null . |
Throws | |
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IllegalArgumentException | In one of the following circumstances:
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RadialGradient
public RadialGradient (float centerX, float centerY, float radius, int centerColor, int edgeColor, Shader.TileMode tileMode)
Create a shader that draws a radial gradient given the center and radius.
Parameters | |
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centerX | float : The x-coordinate of the center of the radius |
centerY | float : The y-coordinate of the center of the radius |
radius | float : Must be positive. The radius of the circle for this gradient |
centerColor | int : The sRGB color at the center of the circle. |
edgeColor | int : The sRGB color at the edge of the circle. |
tileMode | Shader.TileMode : The Shader tiling mode This value cannot be null . |
RadialGradient
public RadialGradient (float centerX, float centerY, float radius, int[] colors, float[] stops, Shader.TileMode tileMode)
Create a shader that draws a radial gradient given the center and radius.
Parameters | |
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centerX | float : The x-coordinate of the center of the radius |
centerY | float : The y-coordinate of the center of the radius |
radius | float : Must be positive. The radius of the circle for this gradient. |
colors | int : The sRGB colors to be distributed between the center and edge of the circle This value cannot be null . |
stops | float : May be null . Valid values are between 0.0f and 1.0f . The relative position of each corresponding color in the colors array. If null , colors are distributed evenly between the center and edge of the circle. |
tileMode | Shader.TileMode : The Shader tiling mode This value cannot be null . |
RadialGradient
public RadialGradient (float centerX, float centerY, float radius, long centerColor, long edgeColor, Shader.TileMode tileMode)
Create a shader that draws a radial gradient given the center and radius.
Parameters | |
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centerX | float : The x-coordinate of the center of the radius |
centerY | float : The y-coordinate of the center of the radius |
radius | float : Must be positive. The radius of the circle for this gradient |
centerColor | long : The color at the center of the circle. |
edgeColor | long : The color at the edge of the circle. |
tileMode | Shader.TileMode : The Shader tiling mode This value cannot be null . |
Throws | |
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IllegalArgumentException | if the colors do not share the same ColorSpace or do not use a valid one. |
RadialGradient
public RadialGradient (float centerX, float centerY, float radius, long[] colors, float[] stops, Shader.TileMode tileMode)
Create a shader that draws a radial gradient given the center and radius.
Parameters | |
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centerX | float : The x-coordinate of the center of the radius |
centerY | float : The y-coordinate of the center of the radius |
radius | float : Must be positive. The radius of the circle for this gradient. |
colors | long : The colors to be distributed between the center and edge of the circle This value cannot be null . |
stops | float : May be null . Valid values are between 0.0f and 1.0f . The relative position of each corresponding color in the colors array. If null , colors are distributed evenly between the center and edge of the circle. |
tileMode | Shader.TileMode : The Shader tiling mode This value cannot be null . |
Throws | |
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IllegalArgumentException | if there are less than two colors, the colors do not share the same ColorSpace or do not use a valid one, or stops is not null and has a different length from colors . |