Added in API level 1
Summary: Ctors | Inherited Methods
LinearGradient
public class LinearGradient
extends Shader
java.lang.Object | ||
↳ | android.graphics.Shader | |
↳ | android.graphics.LinearGradient |
Summary
Public constructors | |
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LinearGradient(float x0, float y0, float x1, float y1, int color0, int color1, Shader.TileMode tile) Create a shader that draws a linear gradient along a line. | |
LinearGradient(float x0, float y0, float x1, float y1, int[] colors, float[] positions, Shader.TileMode tile) Create a shader that draws a linear gradient along a line. | |
LinearGradient(float x0, float y0, float x1, float y1, long color0, long color1, Shader.TileMode tile) Create a shader that draws a linear gradient along a line. | |
LinearGradient(float x0, float y0, float x1, float y1, long[] colors, float[] positions, Shader.TileMode tile) Create a shader that draws a linear gradient along a line. |
Inherited methods | |
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Public constructors
LinearGradient
Added in API level 1
public LinearGradient (float x0, float y0, float x1, float y1, int color0, int color1, Shader.TileMode tile)
Create a shader that draws a linear gradient along a line.
Parameters | |
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x0 | float : The x-coordinate for the start of the gradient line |
y0 | float : The y-coordinate for the start of the gradient line |
x1 | float : The x-coordinate for the end of the gradient line |
y1 | float : The y-coordinate for the end of the gradient line |
color0 | int : The sRGB color at the start of the gradient line. |
color1 | int : The sRGB color at the end of the gradient line. |
tile | Shader.TileMode : The Shader tiling mode This value cannot be null . |
LinearGradient
Added in API level 1
public LinearGradient (float x0, float y0, float x1, float y1, int[] colors, float[] positions, Shader.TileMode tile)
Create a shader that draws a linear gradient along a line.
Parameters | |
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x0 | float : The x-coordinate for the start of the gradient line |
y0 | float : The y-coordinate for the start of the gradient line |
x1 | float : The x-coordinate for the end of the gradient line |
y1 | float : The y-coordinate for the end of the gradient line |
colors | int : The sRGB colors to be distributed along the gradient line This value cannot be null . |
positions | float : May be null. The relative positions [0..1] of each corresponding color in the colors array. If this is null, the colors are distributed evenly along the gradient line. |
tile | Shader.TileMode : The Shader tiling mode This value cannot be null . |
LinearGradient
Added in API level 29
public LinearGradient (float x0, float y0, float x1, float y1, long color0, long color1, Shader.TileMode tile)
Create a shader that draws a linear gradient along a line.
Parameters | |
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x0 | float : The x-coordinate for the start of the gradient line |
y0 | float : The y-coordinate for the start of the gradient line |
x1 | float : The x-coordinate for the end of the gradient line |
y1 | float : The y-coordinate for the end of the gradient line |
color0 | long : The color at the start of the gradient line. |
color1 | long : The color at the end of the gradient line. |
tile | Shader.TileMode : The Shader tiling mode This value cannot be null . |
Throws | |
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IllegalArgumentException | if the colors do not share the same ColorSpace or do not use a valid one. |
LinearGradient
Added in API level 29
public LinearGradient (float x0, float y0, float x1, float y1, long[] colors, float[] positions, Shader.TileMode tile)
Create a shader that draws a linear gradient along a line.
Parameters | |
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x0 | float : The x-coordinate for the start of the gradient line |
y0 | float : The y-coordinate for the start of the gradient line |
x1 | float : The x-coordinate for the end of the gradient line |
y1 | float : The y-coordinate for the end of the gradient line |
colors | long : The colors to be distributed along the gradient line This value cannot be null . |
positions | float : May be null. The relative positions [0..1] of each corresponding color in the colors array. If this is null, the colors are distributed evenly along the gradient line. |
tile | Shader.TileMode : The Shader tiling mode This value cannot be null . |
Throws | |
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IllegalArgumentException | if there are less than two colors, the colors do not share the same ColorSpace or do not use a valid one, or positions is not null and has a different length from colors . |