| Unity macos kept removing openglES from BuildTargetGraphicsAPIs in ProjectSettings from macos editor | | 0 | 20 | December 3, 2025 |
| How can I address aliasing on UI when working in VR? | | 3 | 559 | December 2, 2025 |
| Bug with terms and service | | 1 | 101 | October 30, 2025 |
| Transparent Background on Linux (XWayland/KWin) – GameObject visible but alpha ignored | | 7 | 878 | October 28, 2025 |
| Meta Quest white color saturation with OpenXR | | 0 | 48 | September 4, 2025 |
| Replicating Standard Shader features in a mobile-friendly shader (Built-in RP + OpenGLES3) | | 0 | 52 | August 25, 2025 |
| After selecting the Auto Graphics API option in playersettings, the crash rate increased | | 1 | 144 | July 21, 2025 |
| How to draw a line with GL in HDRP? | | 1 | 1107 | February 19, 2022 |
| Our goal is to display a 450-meter-long bridge in WebAR, precisely aligned with its real-world location | | 0 | 43 | June 27, 2025 |
| Unity AR Foundation/ARCore/OpenGLES3 Bug: Texture must have width greater than 0; Exception: Failed to create texture because of invalid parameters | | 4 | 232 | June 20, 2025 |
| Multiview+MSAA+OpenGL ES3 causes everything with a transparent shader to disappear | | 3 | 153 | June 13, 2025 |
| No OpenGL ES 2 on Unity 6 | | 1 | 267 | May 25, 2025 |
| Unity 6 doesn't support Radeon RX 580 apk build on Android Studio x86_64 Emulator? | | 3 | 150 | May 18, 2025 |
| Android OpenGLES different depth camera output | | 3 | 100 | May 16, 2025 |
| Draw polygon with mesh or GL.Lines for a game style Vectrex | | 2 | 80 | May 8, 2025 |
| Circular white flashes in WebGL [Solved] | | 0 | 92 | April 27, 2025 |
| How can I tell if the "Gizmos" button has been checked in the Game view? | | 2 | 3226 | March 18, 2025 |
| Unity 6 GPU Resident Drawer/GPU occlusion cullling compatibility with Android | | 1 | 290 | March 14, 2025 |
| WebGL graphics quality issue | | 7 | 600 | March 13, 2025 |
| Modifying RenderTexture data using Android Plugin | | 0 | 70 | February 24, 2025 |
| Render into part of render texture? | | 13 | 204 | February 10, 2025 |
| Unity Shader uint type array index will be compiled to int type in GLES3.x | | 3 | 93 | January 23, 2025 |
| GraphicBuffers (StructuredBuffer) limits on different platforms | | 1 | 157 | January 6, 2025 |
| Crash on Specific Devices When Using URP in Unity 6000.0.27f1 ([libunity.so] GfxFramebufferGLES::MakeCurrentFramebuffer) | | 4 | 156 | December 5, 2024 |
| Invalid pass number for Graphics.Blit on devices | | 1 | 156 | November 15, 2024 |
| Build error: fatal error: 'Unity/IUnityGraphics.h' file not found | | 1 | 109 | September 9, 2024 |
| Mac build fails - EnlightenRuntimeManager, glDrawElements_IMM_GL3Exec | | 4 | 112 | August 29, 2024 |
| WebGL Mobile Keyboard Input Issue | | 0 | 251 | August 24, 2024 |
| Object.Instantiate Mesh with BlendShape Carsh | | 1 | 62 | August 15, 2024 |
| Many crashes in Android Devices : [libunity.so] ApiGLES::FillExtensions(dynamic_array<core::basic_string_ref<char>, 0ul>&) | | 0 | 152 | July 24, 2024 |