XR
| Topic | Replies | Views | Activity | |
|---|---|---|---|---|
| Platform Support Update: Magic Leap (x86_64) Build Target Now Limited in Unity 6.3 As of Unity 6.3, the Magic Leap (x86_64) build target is now limited to existing projects only. You can still open and build projects that already target Magic Leap, but new projects can no longer be created using this b… | | 1 | 193 | December 10, 2025 |
| Unity VR+ Tutorial: Building Games That Work in Both VR and Desktop Unity VR+ Tutorial: Building Games That Work in Both VR and Desktop Introduction & Project Expectations If you’ve ever considered developing a VR game - something immersive, interactive, and unforgettable - now is a grea… | | 1 | 380 | December 2, 2025 |
| Unity Play-to-Device Expansion - looking for developers who are interested in early access Hello! We have seen how Play-to-Device, a Unity feature we launched alongside support for visionOS, has helped developers quickly iterate on and preview their content in Apple’s visionOS simulator or on Apple Vision Pro… | | 8 | 886 | November 4, 2025 |
| visionOS Release Notes 1.3.13 and 2.4.3 The latest release of Unity’s official support for visionOS is now available for all Unity Pro, Enterprise and Industry subscribers on Unity 6 via our 2.4 packages. Highlights for Release 2.4.3 This release includes sup… | | 9 | 821 | October 15, 2025 |
| Unity XR Updates - September 2025 Hello again! It’s Matt from the XR team at Unity, here to share another round of updates. Unity 6.2 Here’s a look at the latest XR development features in this release, which shipped last month: Android XR support is … | | 4 | 1242 | September 25, 2025 |
| Platform Support Update: Magic Leap (x86_64) Build Target Limited Starting Unity 6.3 Starting in Unity 6.3, the Magic Leap (x86_64) build target will be limited to existing projects only. You’ll still be able to open and build current projects targeting Magic Leap (x86_64), but new projects can not be cr… | | 7 | 970 | November 21, 2025 |
| visionOS Release Notes 1.3.13 and 2.3.1 The latest release of Unity’s official support for visionOS 2.3 is now available for all Unity Pro, Enterprise and Industry subscribers on Unity 6 via our 2.3 packages. PolySpatial 2.3.1 Release Notes ▶ Supported Version… | | 8 | 1305 | October 3, 2025 |
| Why do XRGrabInteractables taken out of XRSocketInteractor remain kinematic | | 0 | 2 | December 24, 2025 |
| 📌 visionOS Release Notes Beta 0.7.1 | | 5 | 3778 | December 23, 2025 |
| Hand transform lags behind gun attach transform | | 2 | 22 | December 23, 2025 |
| VR not launching in my Quest 3 since Unity Meta XR All-in-One SDK v74 update | | 13 | 843 | December 23, 2025 |
| Object tracking, displaying UI with realtime data from sensor | | 2 | 6 | December 22, 2025 |
| XR Composition Layers errors when running on Android VR | | 3 | 44 | December 22, 2025 |
| Unitys XR Rig Camera has strange outline Fragments in Play Mode | | 7 | 363 | December 22, 2025 |
| AR on iOS doesn't seem to work no matter what I do | | 1 | 10 | December 21, 2025 |
| How to setup direct interactor for hand tracking (open xr)? | | 1 | 5 | December 21, 2025 |
| Suddenly getting MRUK Shared: Unable to bind OpenXR function, can't test in headset | | 1 | 64 | December 21, 2025 |
| Disable XR Composition Layers Editor Usage Metrics | | 0 | 8 | December 21, 2025 |
| OpenXR Plugin Performance is incredibly bad compared to the Oculus plugin | | 3 | 65 | December 18, 2025 |
| Play to Device | | 265 | 18031 | December 18, 2025 |
| Unity XR: how to support 6DOF for Meta Quest? | | 0 | 15 | December 18, 2025 |
| Best approach to render full-screen image feed on PICO 4 Enterprise (Canvas vs. Other methods) | | 3 | 22 | December 18, 2025 |
| Issue loading Multiplayer scene from singleplayer main menu | | 2 | 24 | December 18, 2025 |
| AR collaboration data sample crashed | | 0 | 9 | December 17, 2025 |
| Meta XR All-in-One V83 Error License | | 1 | 51 | December 16, 2025 |
| QR Code for Anchor Initialization | | 7 | 192 | December 16, 2025 |
| VR Headset is moving but the Controller not Listening | | 1 | 39 | December 16, 2025 |
| Allow ‘unsafe’ Code in AR Foundation (ARKit, ARCore) | | 1 | 37 | December 15, 2025 |
| ColorField not working in build | | 7 | 57 | December 12, 2025 |
| Fog in VR set at runtime not working | | 0 | 18 | December 12, 2025 |