| Prediction with GameObjects coming to Netcode for Entities! Hey folks, we’ll be posting regular tech dev log entries while we’re working on landing a few big Netcode features. We’re hoping every ~4 weeks. We’ve been working on these for a while in a separate branch and it’s time … | | 22 | 1251 | December 17, 2025 |
| Netcode for GameObjects 1.x deprecation in 6000.3 editor We have mentioned that, at some point, Unity 6.x will eventually only support v2.x of the Netcode for GameObjects SDK. As with all projects, it is inevitable to end support for legacy versions. Today we are announcing N… | | 1 | 1067 | August 11, 2025 |
| Local multiplayer player join/config screen using UI Toolkit | | 4 | 36 | December 22, 2025 |
| Multiplayer connection not working on WebGL in Unity Play | | 3 | 151 | December 22, 2025 |
| Matchmaker Third-Party Hosting Support: Status Update | | 0 | 61 | December 19, 2025 |
| Netcode entities non-trivial client prediction use case | | 7 | 111 | December 18, 2025 |
| Issue loading Multiplayer scene from singleplayer main menu | | 2 | 24 | December 18, 2025 |
| Session object not being returned to client before scene is synchronised with host | | 3 | 35 | December 17, 2025 |
| How to make network variables detect changes in the values of complex types? | | 3 | 82 | December 17, 2025 |
| Multiplayer Session: Different behavior when Host leaves based on how the client joined the session | | 2 | 31 | December 14, 2025 |
| Fish-Networking: Unity Networking Evolved! (FREE!) | | 169 | 49876 | December 11, 2025 |
| Ideal way to sync ClientId with PlayerId(or UnityId/UserId) using the new Sessions system? | | 6 | 90 | December 10, 2025 |
| SmartFoxServer Multiplayer Game Engine | | 168 | 31067 | December 9, 2025 |
| Multiplayer development status and next milestones - November 2023 | | 32 | 6593 | December 8, 2025 |
| Unity Multiplayer Roadmap Update – March 2025 Highlights | | 7 | 2008 | December 8, 2025 |
| OpenXR doesnt work for dedicated server build!!!?!?! | | 2 | 320 | December 8, 2025 |
| An Error About FizzySteamworks | | 0 | 25 | December 7, 2025 |
| Net code for Gameobjects: How to connect a player without syncing other network objects? | | 1 | 26 | December 6, 2025 |
| IServerQueryHandler is always null | | 1 | 29 | December 4, 2025 |
| Unity Building Blocks for Multiplayer is the worst sample I have ever seen | | 1 | 101 | December 3, 2025 |
| Unity Mirror Sync Bug | | 0 | 25 | December 2, 2025 |
| [BUG] Unity 6 Build Game Process Continues Running in Background After Closing Window | | 20 | 2125 | December 1, 2025 |
| How to get clients synchronized with additive scene? | | 1 | 62 | November 27, 2025 |
| When can a player send new friend requests after hitting the pending limit? | | 1 | 55 | November 26, 2025 |
| A Error About FacepunchTransport | | 3 | 45 | November 25, 2025 |
| Spawn nested NetworkObjects, or skip spawning entirely? | | 2 | 53 | November 25, 2025 |
| Monitor Network Information | | 4 | 193 | November 25, 2025 |
| How to create a Session as a Local Server? | | 1 | 42 | November 24, 2025 |
| Anyone has used Unity DOTS with Photon Fusion? | | 2 | 167 | November 24, 2025 |
| New Input System in Online Multiplayer forces keyboard for player 0 and gamepad for player 1? | | 8 | 486 | November 20, 2025 |