| Mesh LOD 2025 | | 190 | 18058 | December 24, 2025 |
| Cutting Mesh Triangles In Half By in a plane | | 6 | 27 | December 21, 2025 |
| What is this line on my 3d? | | 2 | 26 | December 18, 2025 |
| Do i Enable Dynamic Occlusion on Renderers? | | 6 | 236 | December 12, 2025 |
| Merge Mesh Filter and Mesh Renderer into a single “Mesh Component” for cleaner andmodern workflows | | 1 | 44 | December 6, 2025 |
| Skinned Meshes With GPU (Batched Skinning) Breaks on Android Build | | 12 | 273 | December 3, 2025 |
| Orange outline doesn't match the edited mesh with URP Vertex Shader | | 1 | 41 | November 24, 2025 |
| Frequent Crash After Upgrading to 6000.2.6f2 — ParticleSystemRenderer / Mesh Load Crash | | 6 | 244 | November 7, 2025 |
| Skinned mesh serious issues in latest Unity 6.1 versions and performance issues (Android) | | 8 | 354 | October 31, 2025 |
| MESH LOD - Please add a shadows-only level for great performance gains | | 14 | 1023 | October 30, 2025 |
| Working with multiple UVs, Procedural Mesh | | 1 | 70 | October 29, 2025 |
| Modifying mesh index buffer using compute shader crashes unity editor | | 0 | 53 | October 27, 2025 |
| Lighting Error on generated mesh in Forward Shading | | 1 | 69 | October 21, 2025 |
| How do I use MeshUtility.SetMeshCompression? | | 3 | 86 | October 16, 2025 |
| How can I change the mesh of an object using code? | | 2 | 77 | October 16, 2025 |
| Android Crash at Unity6000.58f1 | | 5 | 119 | October 16, 2025 |
| Multiple materials on a single mesh to obtain a cool outline effect | | 1 | 61 | October 9, 2025 |
| Avatar stuck in bike pose after using AvatarBuilder.BuildHumanAvatar. Why is it not animating properly? | | 8 | 245 | September 28, 2025 |
| Vertice disappearing after displacement in compute shader | | 1 | 48 | September 21, 2025 |
| How to disable warning "Couldn't create a Convex Mesh from source mesh, within the maximum polygons limit (256) ..." | | 0 | 46 | September 20, 2025 |
| Replicating "Curve" modifier from blender | | 1 | 40 | September 17, 2025 |
| How should i create mesh without knowing vertice amount in advance? | | 3 | 85 | September 8, 2025 |
| Visualising Runtime-Generated Meshes In The Editor | | 3 | 68 | September 4, 2025 |
| URDF Loader not rendering meshes | | 1 | 102 | September 3, 2025 |
| My exported gloves FBX has a mesh and bones, but Unity/UMA can’t find a valid root bone connection (the Skinned Mesh Renderer isn’t bound correctly | | 0 | 39 | August 28, 2025 |
| Is there a way to pad sprite meshes? | | 9 | 143 | August 24, 2025 |
| Mesh Generator Using Jobs giving error | | 1 | 86 | August 21, 2025 |
| Can Mesh LOD Be Used with Editor-Generated Mesh Assets? | | 3 | 177 | August 14, 2025 |
| Procedural Submeshes not Rendering | | 7 | 120 | August 9, 2025 |
| Problem with MeshCollider | | 10 | 202 | August 4, 2025 |