| Graphics memory optimizations for DX12, Vulkan and Metal Greetings from the Unity graphics team, Unlike older APIs (DirectX11, OpenGL), modern graphics APIs (DirectX12, Vulkan, Metal) provide low level control over memory allocations and transfers. This introduced new challen… | | 17 | 2746 | November 12, 2025 |
| Frequent Game Crashing on iOS - UnityGfxDeviceWorker | | 11 | 714 | December 8, 2025 |
| Every material went black after I updated my Unity version in my iOS game | | 2 | 24 | December 3, 2025 |
| Freeze on iOS with Metal Display Link | | 5 | 1524 | November 27, 2025 |
| iOS 26.x – Screen Flash, Then Permanent Black Screen (App Doesn’t Crash – Metal Device Lost?) | | 1 | 150 | November 17, 2025 |
| Why is CPU and GPU usage so high on almost empty scene | | 1 | 255 | November 14, 2025 |
| When CAMetalDisplayLink is open, the game is flickering on iOS26 iphone 15-16's. It comes with new engine update | | 3 | 508 | October 30, 2025 |
| [AGX: Texture read/write assertion failed: width > 0] Spammed in logs on iOS | | 0 | 46 | October 29, 2025 |
| HDRP real-time rendering on mobile | | 0 | 146 | October 27, 2025 |
| Blurry / “swimming” image in PCVR (Quest 3 via Link, Built-in RP) – textures look fine nearby but look blurry and float at 5–6m | | 11 | 379 | September 9, 2025 |
| macOS Refresh rate capped to 60 only on Steam | | 4 | 474 | September 5, 2025 |
| Failed assertion "UnityInstancingDOTS_InstanceVisibility has space for 3840 bytes, but argument has a length 4096" | | 4 | 120 | September 3, 2025 |
| Identifying GPU bottlenecks with Metal frame capture | | 4 | 3323 | July 30, 2025 |
| Why does the alpha of virtual objects seem to be much weaker on the reality content in vision pro metal render? | | 1 | 74 | July 26, 2025 |
| Deep Link not working for VisionOS Metal Rendering? | | 0 | 67 | July 17, 2025 |
| Black/blank screen on Mac devices | | 7 | 828 | July 2, 2025 |
| Shader Graph doesn't compile for Metal (undeclared identifier 'RemapFoveatedRenderingResolve') 6000.0.23f1 | | 2 | 221 | June 23, 2025 |
| Apple Developper Capture Tool not compatible with Metal App on VIsionOS? | | 6 | 178 | June 17, 2025 |
| [VisionOS] Choosing Between Metal and Reality Kit App Modes for Vision Pro | | 11 | 1857 | June 11, 2025 |
| Using Unity as Library on visionOS | | 0 | 68 | June 9, 2025 |
| MacOS Metal API errors in log | | 0 | 95 | April 17, 2025 |
| I can't get shadows with hlsl code only on iOS | | 0 | 44 | April 7, 2025 |
| Port Quest app to other platforms | | 1 | 155 | March 8, 2025 |
| AsyncGpuReadback in iOs: supported Format on iPad 12.9'' M1 | | 0 | 42 | February 13, 2025 |
| GraphicBuffers (StructuredBuffer) limits on different platforms | | 1 | 157 | January 6, 2025 |
| Glitches on iOS with AR Camera Image Rendering (URP 17 render graph) | | 4 | 366 | December 23, 2024 |
| Invalid pass number for Graphics.Blit on devices | | 1 | 156 | November 15, 2024 |
| High GPU usage on MacOS | | 7 | 453 | November 5, 2024 |
| GraphicsStatesCollection no longer Working after multiple Builds – Shaders recompiling at runtime again | | 0 | 60 | October 25, 2024 |