| Graphics device filtering for Vulkan and DX12 Configure the optimal graphics API and threading mode with Device Filtering Greetings from the Unity graphics team, With the latest Unity versions, we now recommend using newer graphics APIs (Vulkan and DirectX12) on mo… | | 5 | 862 | November 27, 2025 |
| Graphics memory optimizations for DX12, Vulkan and Metal Greetings from the Unity graphics team, Unlike older APIs (DirectX11, OpenGL), modern graphics APIs (DirectX12, Vulkan, Metal) provide low level control over memory allocations and transfers. This introduced new challen… | | 17 | 2745 | November 12, 2025 |
| Vulkan crashes on Android | | 5 | 275 | December 23, 2025 |
| Bug? Severe FFR Glitches & Performance Loss with Unity 6.1 / 6.2 with URP / VULKAN / OpenXR on Quest | | 12 | 422 | December 20, 2025 |
| MSI Claw 8AI+ Intel GPU, Loading Scene Crashes on 2022.3.60f1 | | 4 | 80 | December 18, 2025 |
| Unity AR Foundation/ARCore/Vulkan Bug: Gamma Color Space affects AR Camera Background (Feed from Device Camera is too Bright) | | 4 | 188 | December 9, 2025 |
| How to Import color backbuffer to read on Meta Quest 3 + Vulkan | | 25 | 423 | November 30, 2025 |
| Unity 6000.0.49 Android __CortexA53843419 - vulkan.powervr.so Crash | | 5 | 185 | November 10, 2025 |
| Crashes on Mediatek MT6765, MT8768T, MT6761V/WBB with vulkan | | 1 | 176 | November 9, 2025 |
| SRP RasterCommandBuffer with DrawProceduralIndirect, cannot get shadows working | | 1 | 87 | November 7, 2025 |
| Transparent Background on Linux (XWayland/KWin) – GameObject visible but alpha ignored | | 7 | 877 | October 28, 2025 |
| Vulkan - Suboptimal memory type used for buffer because of low memory | | 1 | 134 | October 19, 2025 |
| URP framebuffer fetch from backbuffer? | | 13 | 603 | September 25, 2025 |
| Wolf3d like raycasting in Unity | | 2 | 120 | September 18, 2025 |
| Vulkan Rendering Crash on Android in Unity 6.0.25f1 (URP) | | 4 | 919 | September 9, 2025 |
| Quest 3 No passthrough when HDR is enabled | | 3 | 557 | September 3, 2025 |
| Player freezes when using Vulkan backend (fine with Editor or DX) | | 8 | 361 | September 2, 2025 |
| Unity doesn't save apk file | | 2 | 174 | July 25, 2025 |
| Atrocious performance within unity editor, Vulkan rendering API | | 3 | 135 | August 11, 2025 |
| How can I synchronize in a native plugin? | | 0 | 34 | August 7, 2025 |
| Render Graph Texture Dependency Fails Between Custom Passes in SPI VR Build (Quest 2) | | 0 | 118 | July 30, 2025 |
| What does the "ReadOnlySpan<byte> debugNameUtf8" do in CommandBuffer.BeginRenderPass(...)? | | 2 | 85 | July 15, 2025 |
| Why is Vulkan disabled for the Pixel 6 family of handsets by default? | | 1 | 326 | July 8, 2025 |
| Unity Meta Quest project crashes on play (Vulkan error) | | 3 | 177 | June 23, 2025 |
| Enabling Image Stabilization causes Blinking on Android (AR Foundation: ARCore) | | 8 | 219 | June 13, 2025 |
| Perfomance issue on Vulkan and DX12 (Unity 6.1, URP/Windows 11) | | 5 | 1175 | June 8, 2025 |
| Shader Fails When XR Becomes Active | | 4 | 159 | May 28, 2025 |
| Unity 6 doesn't support Radeon RX 580 apk build on Android Studio x86_64 Emulator? | | 3 | 150 | May 18, 2025 |
| Performance Drop on Better PC – RenderPipelineManager & Constant Buffer Errors | | 1 | 129 | May 3, 2025 |
| Horrible performance with Vulkan | | 2 | 328 | March 26, 2025 |