GPURenderBundleEncoder: popDebugGroup() method
Limited availability
This feature is not Baseline because it does not work in some of the most widely-used browsers.
Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.
Note: This feature is available in Web Workers.
The popDebugGroup()
method of the GPURenderBundleEncoder
interface ends a render bundle debug group, which is begun with a pushDebugGroup()
call.
This could be used for telemetry, or may be utilized in GPUError
messages, browser dev tools, or other services in the future to help with debugging.
Note: This method is functionally identical to its equivalent on GPURenderPassEncoder
— popDebugGroup()
.
Syntax
popDebugGroup()
Parameters
None.
Return value
None (Undefined
).
Validation
The following criteria must be met when calling popDebugGroup()
, otherwise a GPUValidationError
is generated and the GPURenderBundleEncoder
becomes invalid:
- The render bundle encoder's debug stack is not empty (i.e., at least one render bundle debug group was previously started with
pushDebugGroup()
).
Examples
// … const bundleEncoder = device.createRenderBundleEncoder(renderBundleDescriptor); bundleEncoder.pushDebugGroup("my_group_marker"); // Start labeled debug group bundleEncoder.setPipeline(renderPipeline); bundleEncoder.setVertexBuffer(0, vertexBuffer); bundleEncoder.draw(3); bundleEncoder.popDebugGroup(); // …
Specifications
Specification |
---|
WebGPU> # dom-gpudebugcommandsmixin-popdebuggroup> |
Browser compatibility
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See also
- The WebGPU API