GPURenderBundleEncoder: draw() method

Limited availability

This feature is not Baseline because it does not work in some of the most widely-used browsers.

Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.

Note: This feature is available in Web Workers.

The draw() method of the GPURenderBundleEncoder interface draws primitives based on the vertex buffers provided by setVertexBuffer().

Note: This method is functionally identical to its equivalent on GPURenderPassEncoderdraw().

Syntax

js
draw(vertexCount) draw(vertexCount, instanceCount) draw(vertexCount, instanceCount, firstVertex) draw(vertexCount, instanceCount, firstVertex, firstInstance) 

Parameters

vertexCount

A number defining the number of vertices to draw.

instanceCount Optional

A number defining the number of instances to draw. If omitted, instanceCount defaults to 1.

firstVertex Optional

A number defining the offset into the vertex buffers, in vertices, to begin drawing from. If omitted, firstVertex defaults to 0.

firstInstance Optional

A number defining the first instance to draw. If omitted, firstInstance defaults to 0.

Return value

None (Undefined).

Examples

js
function recordRenderPass(passEncoder) { if (settings.dynamicOffsets) { passEncoder.setPipeline(dynamicPipeline); } else { passEncoder.setPipeline(pipeline); } passEncoder.setVertexBuffer(0, vertexBuffer); passEncoder.setBindGroup(0, timeBindGroup); const dynamicOffsets = [0]; for (let i = 0; i < numTriangles; ++i) { if (settings.dynamicOffsets) { dynamicOffsets[0] = i * alignedUniformBytes; passEncoder.setBindGroup(1, dynamicBindGroup, dynamicOffsets); } else { passEncoder.setBindGroup(1, bindGroups[i]); } passEncoder.draw(3, 1, 0, 0); } } 

The above snippet is taken from the WebGPU Samples Animometer example.

Specifications

Specification
WebGPU
# dom-gpurendercommandsmixin-draw

Browser compatibility

See also