GPURenderBundleEncoder: draw() method
Limited availability
This feature is not Baseline because it does not work in some of the most widely-used browsers.
Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.
Note: This feature is available in Web Workers.
The draw()
method of the GPURenderBundleEncoder
interface draws primitives based on the vertex buffers provided by setVertexBuffer()
.
Note: This method is functionally identical to its equivalent on GPURenderPassEncoder
— draw()
.
Syntax
draw(vertexCount) draw(vertexCount, instanceCount) draw(vertexCount, instanceCount, firstVertex) draw(vertexCount, instanceCount, firstVertex, firstInstance)
Parameters
vertexCount
-
A number defining the number of vertices to draw.
instanceCount
Optional-
A number defining the number of instances to draw. If omitted,
instanceCount
defaults to 1. firstVertex
Optional-
A number defining the offset into the vertex buffers, in vertices, to begin drawing from. If omitted,
firstVertex
defaults to 0. firstInstance
Optional-
A number defining the first instance to draw. If omitted,
firstInstance
defaults to 0.
Return value
None (Undefined
).
Examples
function recordRenderPass(passEncoder) { if (settings.dynamicOffsets) { passEncoder.setPipeline(dynamicPipeline); } else { passEncoder.setPipeline(pipeline); } passEncoder.setVertexBuffer(0, vertexBuffer); passEncoder.setBindGroup(0, timeBindGroup); const dynamicOffsets = [0]; for (let i = 0; i < numTriangles; ++i) { if (settings.dynamicOffsets) { dynamicOffsets[0] = i * alignedUniformBytes; passEncoder.setBindGroup(1, dynamicBindGroup, dynamicOffsets); } else { passEncoder.setBindGroup(1, bindGroups[i]); } passEncoder.draw(3, 1, 0, 0); } }
The above snippet is taken from the WebGPU Samples Animometer example.
Specifications
Specification |
---|
WebGPU> # dom-gpurendercommandsmixin-draw> |
Browser compatibility
Loading…
See also
- The WebGPU API