GPUBindGroup

Limited availability

This feature is not Baseline because it does not work in some of the most widely-used browsers.

Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.

Note: This feature is available in Web Workers.

The GPUBindGroup interface of the WebGPU API is based on a GPUBindGroupLayout and defines a set of resources to be bound together in a group and how those resources are used in shader stages.

A GPUBindGroup object instance is created using the GPUDevice.createBindGroup() method.

Instance properties

label

A string providing a label that can be used to identify the object, for example in GPUError messages or console warnings.

Examples

Note: The WebGPU samples feature many more examples.

Basic example

Our basic compute demo shows an example of creating a bind group layout and then using that as a template when creating a bind group.

js
// … const bindGroupLayout = device.createBindGroupLayout({ entries: [ { binding: 0, visibility: GPUShaderStage.COMPUTE, buffer: { type: "storage", }, }, ], }); const bindGroup = device.createBindGroup({ layout: bindGroupLayout, entries: [ { binding: 0, resource: { buffer: output, }, }, ], }); // … 

Specifications

Specification
WebGPU
# gpubindgroup

Browser compatibility

See also