GPUPipelineLayout

Limited availability

This feature is not Baseline because it does not work in some of the most widely-used browsers.

Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.

Note: This feature is available in Web Workers.

The GPUPipelineLayout interface of the WebGPU API defines the GPUBindGroupLayouts used by a pipeline. GPUBindGroups used with the pipeline during command encoding must have compatible GPUBindGroupLayouts.

A GPUPipelineLayout object instance is created using the GPUDevice.createPipelineLayout() method.

Instance properties

label

A string providing a label that can be used to identify the object, for example in GPUError messages or console warnings.

Examples

Note: The WebGPU samples feature many more examples.

Basic pipeline layout example

The following snippet:

js
// … const bindGroupLayout = device.createBindGroupLayout({ entries: [ { binding: 0, visibility: GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT, buffer: {}, }, { binding: 1, visibility: GPUShaderStage.FRAGMENT, texture: {}, }, { binding: 2, visibility: GPUShaderStage.FRAGMENT, sampler: {}, }, ], }); const pipelineLayout = device.createPipelineLayout({ bindGroupLayouts: [bindGroupLayout], }); // … 

Specifications

Specification
WebGPU
# gpupipelinelayout

Browser compatibility

See also