GPUShaderModule

Limited availability

This feature is not Baseline because it does not work in some of the most widely-used browsers.

Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.

Note: This feature is available in Web Workers.

The GPUShaderModule interface of the WebGPU API represents an internal shader module object, a container for WGSL shader code that can be submitted to the GPU for execution by a pipeline.

A GPUShaderModule object instance is created using GPUDevice.createShaderModule().

Instance properties

label

A string providing a label that can be used to identify the object, for example in GPUError messages or console warnings.

Instance methods

getCompilationInfo()

Returns a Promise that fulfills with a GPUCompilationInfo object containing messages generated during the GPUShaderModule's compilation.

Examples

In our basic render demo, our shader module is created using the following code:

js
const shaders = ` struct VertexOut { @builtin(position) position : vec4f, @location(0) color : vec4f } @vertex fn vertex_main(@location(0) position: vec4f, @location(1) color: vec4f) -> VertexOut { var output : VertexOut; output.position = position; output.color = color; return output; } @fragment fn fragment_main(fragData: VertexOut) -> @location(0) vec4f { return fragData.color; } `; async function init() { if (!navigator.gpu) { throw Error("WebGPU not supported."); } const adapter = await navigator.gpu.requestAdapter(); if (!adapter) { throw Error("Couldn't request WebGPU adapter."); } const device = await adapter.requestDevice(); // … // later on const shaderModule = device.createShaderModule({ code: shaders, }); // … } 

Specifications

Specification
WebGPU
# gpushadermodule

Browser compatibility

See also