GPUShaderModule: getCompilationInfo() method

Limited availability

This feature is not Baseline because it does not work in some of the most widely-used browsers.

Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.

Note: This feature is available in Web Workers.

The getCompilationInfo() method of the GPUShaderModule interface returns a Promise that fulfills with a GPUCompilationInfo object containing messages generated during the GPUShaderModule's compilation.

Syntax

js
getCompilationInfo() 

Parameters

None.

Return value

A Promise that fulfills with a GPUCompilationInfo object.

GPUCompilationInfo contains a messages property, which is an array of GPUCompilationMessage objects, each one containing the details of an individual compilation message.

Examples

In the example below, we have deliberately left a parenthesis out of a function declaration in our shader code:

js
const shaders = ` struct VertexOut { @builtin(position) position : vec4f, @location(0) color : vec4f } @vertex fn vertex_main(@location(0) position: vec4f, @location(1) color: vec4f -> VertexOut { var output : VertexOut; output.position = position; output.color = color; return output; } @fragment fn fragment_main(fragData: VertexOut) -> @location(0) vec4f { return fragData.color; } `; 

When we compile the shader module, we use getCompilationInfo() to grab some information about the resulting error:

js
async function init() { // … const shaderModule = device.createShaderModule({ code: shaders, }); const shaderInfo = await shaderModule.getCompilationInfo(); const firstMessage = shaderInfo.messages[0]; console.log(firstMessage.lineNum); // 9 console.log(firstMessage.message); // "expected ')' for function declaration" console.log(firstMessage.type); // "error" // … } 

Specifications

Specification
WebGPU
# dom-gpushadermodule-getcompilationinfo

Browser compatibility

See also