Matplotlib - Poly Editor



Poly Editor is short for Polygon Editor is an application that allows users to interactively edit and manipulate vertices of a polygon in a graphical environment.

In the context of Matplotlib, a Poly Editor typically refers to a cross-GUI application that allows users to interactively modify polygons displayed on a canvas. This application provides features such as adding, deleting, and moving vertices of a polygon, as well as adjusting its shape and position using mouse clicks and keybindings.

This tutorial will demonstrate how to create a polygon editor using Matplotlib's event handling capabilities.

Creating the Polygon Interactor Class

To create the Poly Editor, define a Python class called PolygonInteractor, which handles interactions with the polygon vertices. This class implements event handling methods to respond to user interactions −

  • on_draw − Handles the drawing of the polygon and its vertices.

  • on_button_press − Responds to mouse button presses to select vertices.

  • on_button_release − Handles mouse button releases.

  • on_key_press − Handles key presses to toggle vertex markers(using the 't' key), delete vertices(using the d key), or insert new vertices(using the 'i' key).

  • on_mouse_move − Handles mouse movements to drag vertices and update the polygon.

Below is the implementation of the PolygonInteractor class −

 class PolygonInteractor: showverts = True epsilon = 3 def __init__(self, ax, poly): if poly.figure is None: raise RuntimeError('You must first add the polygon to a figure ' 'or canvas before defining the interactor') self.ax = ax canvas = poly.figure.canvas self.poly = poly x, y = zip(*self.poly.xy) self.line = Line2D(x, y, marker='o', markerfacecolor='r', animated=True) self.ax.add_line(self.line) self.cid = self.poly.add_callback(self.poly_changed) self._ind = None # the active vert canvas.mpl_connect('draw_event', self.on_draw) canvas.mpl_connect('button_press_event', self.on_button_press) canvas.mpl_connect('key_press_event', self.on_key_press) canvas.mpl_connect('button_release_event', self.on_button_release) canvas.mpl_connect('motion_notify_event', self.on_mouse_move) self.canvas = canvas def on_draw(self, event): self.background = self.canvas.copy_from_bbox(self.ax.bbox) self.ax.draw_artist(self.poly) self.ax.draw_artist(self.line) def poly_changed(self, poly): vis = self.line.get_visible() Artist.update_from(self.line, poly) self.line.set_visible(vis) # don't use the poly visibility state def get_ind_under_point(self, event): xy = np.asarray(self.poly.xy) xyt = self.poly.get_transform().transform(xy) xt, yt = xyt[:, 0], xyt[:, 1] d = np.hypot(xt - event.x, yt - event.y) indseq, = np.nonzero(d == d.min()) ind = indseq[0] if d[ind] >= self.epsilon: ind = None return ind def on_button_press(self, event): if not self.showverts: return if event.inaxes is None: return if event.button != 1: return self._ind = self.get_ind_under_point(event) def on_button_release(self, event): if not self.showverts: return if event.button != 1: return self._ind = None def on_key_press(self, event): if not event.inaxes: return if event.key == 't': self.showverts = not self.showverts self.line.set_visible(self.showverts) if not self.showverts: self._ind = None elif event.key == 'd': ind = self.get_ind_under_point(event) if ind is not None: self.poly.xy = np.delete(self.poly.xy, ind, axis=0) self.line.set_data(zip(*self.poly.xy)) elif event.key == 'i': xys = self.poly.get_transform().transform(self.poly.xy) p = event.x, event.y # display coords for i in range(len(xys) - 1): s0 = xys[i] s1 = xys[i + 1] d = dist_point_to_segment(p, s0, s1) if d <= self.epsilon: self.poly.xy = np.insert( self.poly.xy, i+1, [event.xdata, event.ydata], axis=0) self.line.set_data(zip(*self.poly.xy)) break if self.line.stale: self.canvas.draw_idle() def on_mouse_move(self, event): if not self.showverts: return if self._ind is None: return if event.inaxes is None: return if event.button != 1: return x, y = event.xdata, event.ydata self.poly.xy[self._ind] = x, y if self._ind == 0: self.poly.xy[-1] = x, y elif self._ind == len(self.poly.xy) - 1: self.poly.xy[0] = x, y self.line.set_data(zip(*self.poly.xy)) self.canvas.restore_region(self.background) self.ax.draw_artist(self.poly) self.ax.draw_artist(self.line) self.canvas.blit(self.ax.bbox) 

Defining Utility Function

Define a utility function dist_point_to_segment to calculate the distance between a point and a line segment. This function is used to determine which vertex is closest to the mouse cursor during interaction.

 def dist_point_to_segment(p, s0, s1): s01 = s1 - s0 s0p = p - s0 if (s01 == 0).all(): return np.hypot(*s0p) p1 = s0 + np.clip((s0p @ s01) / (s01 @ s01), 0, 1) * s01 return np.hypot(*(p - p1)) 

Initializing the Polygon Editor

To initialize the polygon editor, we need to create an instance of the PolygonInteractor class and pass it the axis object and the polygon object:

 if __name__ == '__main__': import matplotlib.pyplot as plt from matplotlib.patches import Polygon theta = np.arange(0, 2*np.pi, 0.2) r = 1.5 xs = r * np.cos(theta) ys = r * np.sin(theta) poly = Polygon(np.column_stack([xs, ys]), animated=True) fig, ax = plt.subplots() ax.add_patch(poly) p = PolygonInteractor(ax, poly) ax.set_title('Click and drag a point to move it') ax.set_xlim((-2, 2)) ax.set_ylim((-2, 2)) plt.show() 

Running the Poly Editor

By executing the complete code provided below, we will get a Matplotlib window displaying a plot with a polygon. We can interact with the polygon by clicking and dragging its vertices, toggling vertex markers by pressing the t key, pressing the 'd' key to delete vertices, and pressing the 'i' key to insert new vertices.

Example

 import matplotlib.pyplot as plt import numpy as np from matplotlib.backend_bases import MouseButton from matplotlib.patches import PathPatch from matplotlib.path import Path class PathInteractor: showverts = True # max pixel distance to count as a vertex hit epsilon = 5 def __init__(self, pathpatch): # Initialization and event connections self.ax = pathpatch.axes canvas = self.ax.figure.canvas self.pathpatch = pathpatch self.pathpatch.set_animated(True) x, y = zip(*self.pathpatch.get_path().vertices) self.line, = ax.plot( x, y, marker='o', markerfacecolor='r', animated=True) self._ind = None # the active vertex canvas.mpl_connect('draw_event', self.on_draw) canvas.mpl_connect('button_press_event', self.on_button_press) canvas.mpl_connect('key_press_event', self.on_key_press) canvas.mpl_connect('button_release_event', self.on_button_release) canvas.mpl_connect('motion_notify_event', self.on_mouse_move) self.canvas = canvas def get_ind_under_point(self, event): # Return the index of the point closest to the event position or None xy = self.pathpatch.get_path().vertices xyt = self.pathpatch.get_transform().transform(xy) # to display coords xt, yt = xyt[:, 0], xyt[:, 1] d = np.sqrt((xt - event.x)**2 + (yt - event.y)**2) ind = d.argmin() return ind if d[ind] < self.epsilon else None def on_draw(self, event): # Callback for draws. self.background = self.canvas.copy_from_bbox(self.ax.bbox) self.ax.draw_artist(self.pathpatch) self.ax.draw_artist(self.line) self.canvas.blit(self.ax.bbox) def on_button_press(self, event): # Callback for mouse button presses if (event.inaxes is None or event.button != MouseButton.LEFT or not self.showverts): return self._ind = self.get_ind_under_point(event) def on_button_release(self, event): # Callback for mouse button releases if (event.button != MouseButton.LEFT or not self.showverts): return self._ind = None def on_key_press(self, event): # Callback for key presses if not event.inaxes: return if event.key == 't': self.showverts = not self.showverts self.line.set_visible(self.showverts) if not self.showverts: self._ind = None self.canvas.draw() def on_mouse_move(self, event): # Callback for mouse movements if (self._ind is None or event.inaxes is None or event.button != MouseButton.LEFT or not self.showverts): return vertices = self.pathpatch.get_path().vertices vertices[self._ind] = event.xdata, event.ydata self.line.set_data(zip(*vertices)) self.canvas.restore_region(self.background) self.ax.draw_artist(self.pathpatch) self.ax.draw_artist(self.line) self.canvas.blit(self.ax.bbox) fig, ax = plt.subplots() pathdata = [ (Path.MOVETO, (1.58, -2.57)), (Path.CURVE4, (0.35, -1.1)), (Path.CURVE4, (-1.75, 2.0)), (Path.CURVE4, (0.375, 2.0)), (Path.LINETO, (0.85, 1.15)), (Path.CURVE4, (2.2, 3.2)), (Path.CURVE4, (3, 0.05)), (Path.CURVE4, (2.0, -0.5)), (Path.CLOSEPOLY, (1.58, -2.57)), ] codes, verts = zip(*pathdata) path = Path(verts, codes) patch = PathPatch( path, facecolor='green', edgecolor='yellow', alpha=0.5) ax.add_patch(patch) interactor = PathInteractor(patch) ax.set_title('drag vertices to update path') ax.set_xlim(-3, 4) ax.set_ylim(-3, 4) plt.show() 

Output

On executing the above code we will get the following output −

poly_editor

Watch the video below to observe the works of this application −

poly_editor gif
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