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Category: Games industry

Game developer salaries revisited

February 20, 2011 christer 2 Comments

One of the most popular articles I’ve posted on the blog was the one on salaries in the games industry…

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Posted in: Games industry, Miscellaneous

Step and pulse functions (for alpha channels)

August 31, 2009 christer Leave a comment

Artists get a lot of mileage out of animating the alpha reference value for the alpha test. Lets call the…

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Posted in: Code, Games industry, Graphics

CEDEC 2008 (2009?) archives

August 29, 2009 christer Leave a comment

GDC — as you (should) know — is the premiere conference for game developers in the world. That said, the…

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Posted in: Games industry

Catching up (part 2)

June 8, 2009 christer 5 Comments

My previous post contained some of the links I’ve gathered in the last 6 months. Here’s another post to try…

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Posted in: Games industry, Graphics, Links

Catching up

May 24, 2009 christer 7 Comments

As many have probably noted, I haven’t had much time or energy for updating this blog in quite a while.…

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Posted in: Games industry, Links, Miscellaneous

Posts and links you should have read

September 2, 2008 christer 5 Comments

I thought I’d post another summary of some (mostly) recent blog posts and links that are worthy of a read,…

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Posted in: AI, Code, Games industry, Graphics, Miscellaneous

Salary of a game programmer (artist, designer, or producer)

July 16, 2008 christer 22 Comments

As a technical director for the SCEA Santa Monica studio I do a lot of interviewing and, to a lesser…

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Posted in: Games industry

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Hi, I'm Christer Ericson, VP of Technology at Activision Central Tech. This is my blog.

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