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Choose Pokemon

LeWiz24 edited this page Aug 25, 2025 · 4 revisions

Unit 5 Session 1 (Click for link to problem statements)

U-nderstand

Understand what the interviewer is asking for by using test cases and questions about the problem.

  • What happens when the choose() method is called on a Pokemon that is not caught?
    • The method should indicate that the Pokemon is still wild.

P-lan

Plan the solution with appropriate visualizations and pseudocode.

General Idea: Add a method choose() to the Pokemon class that checks the caught status and prints a message based on whether the Pokemon is caught or not.

1) Add a method `choose` to the class. 2) In `choose`, check if the Pokemon `is_caught`. 3) If caught, print "<Pokemon name> I choose you!". 4) If not caught, print "<Pokemon name> is wild! Catch them if you can!".

⚠️ Common Mistakes

  • Forgetting to use the f-string for dynamic text output in Python.
  • Misunderstanding the condition for checking is_caught status.

I-mplement

class Pokemon(): def __init__(self, name, types): self.name = name self.types = types self.is_caught = False def print_pokemon(self): print( { "name": self.name, "types": self.types, "is_caught": self.is_caught }) def catch(self): self.is_caught = True def choose(self): if self.is_caught: print(f"{self.name} I choose you!") else: print(f"{self.name} is wild! Catch them if you can!") 
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