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Design Patterns
Humă Ștefan-Dorian edited this page May 28, 2024 · 4 revisions
- Used by the Map2Cell class that encapsulates the data of a 2x2 map cell.
- Needed to dynamically create new instances of this class.

- Used by the DataPersistanceManager class that manages the save/load system.
- Needed to be only one instance => we need to maintain data for switching game scenes also.
