[언리얼엔진] C++로 움직이는(왕복) 물체 만들기
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unreal engine
// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "Engine/StaticMeshActor.h" #include "MyMovingPlatform__A.generated.h" /** * */ UCLASS() class PUZZLEPLATFORMS_API AMyMovingPlatform__A : public AStaticMeshActor { GENERATED_BODY() public: protected: private: AMyMovingPlatform__A(); virtual void BeginPlay() override; virtu..