Now we'll code our module Game following the tests.
# lib/game.ex defmodule Game do @moduledoc """ Documentation for `Game`. """ end
If we run the tests now:
mix test
We'll see the tests failures:
1) test Game.play/2 when the players draw when all players choose scissor (GameTest) test/game_test.exs:27 ** (UndefinedFunctionError) function Game.play/2 is undefined or private code: assert {:ok, match} = Game.play(first_player_choice, second_player_choise) stacktrace: (rock_paper_scissor_elixir 0.1.0) Game.play(3, 3) test/game_test.exs:31: (test) 2) test Game.play/2 when the players draw when all players choose paper (GameTest) test/game_test.exs:18 ** (UndefinedFunctionError) function Game.play/2 is undefined or private code: assert {:ok, match} = Game.play(first_player_choice, second_player_choise) stacktrace: (rock_paper_scissor_elixir 0.1.0) Game.play(2, 2) test/game_test.exs:22: (test) 3) test Game.play/2 when the players draw when all players choose stone (GameTest) test/game_test.exs:9 ** (UndefinedFunctionError) function Game.play/2 is undefined or private code: assert {:ok, match} = Game.play(first_player_choice, second_player_choise) stacktrace: (rock_paper_scissor_elixir 0.1.0) Game.play(1, 1) test/game_test.exs:13: (test) Finished in 0.02 seconds (0.00s async, 0.02s sync) 3 tests, 3 failures
Let's make those tests pass
Firstly, we must create the function play passing two arguments, first_player_choice and second_player_choice:
defmodule Game do @moduledoc """ Documentation for `Game`. """ def play(first_player_choice, second_player_choice) do end end
And then let's rerun the tests:
mix test
1) test Game.play/2 when the players draw when all players choose stone (GameTest) test/game_test.exs:9 match (=) failed code: assert {:ok, match} = Game.play(first_player_choice, second_player_choise) left: {:ok, match} right: nil stacktrace: test/game_test.exs:13: (test) 2) test Game.play/2 when the players draw when all players choose scissor (GameTest) test/game_test.exs:27 match (=) failed code: assert {:ok, match} = Game.play(first_player_choice, second_player_choise) left: {:ok, match} right: nil stacktrace: test/game_test.exs:31: (test) 3) test Game.play/2 when the players draw when all players choose paper (GameTest) test/game_test.exs:18 match (=) failed code: assert {:ok, match} = Game.play(first_player_choice, second_player_choise) left: {:ok, match} right: nil stacktrace: test/game_test.exs:22: (test) Finished in 0.03 seconds (0.00s async, 0.03s sync) 3 tests, 3 failures
Now we need to guarantee that the game will draw if the player chooses the same item:
defmodule Game do @moduledoc """ Documentation for `Game`. """ def play(first_player_choice, second_player_choice) do result(first_player_choice, second_player_choice) end defp result(first_player_choice, second_player_choice) do cond do first_player_choice == second_player_choice -> {:ok, "Draw!"} end end end
And now, if we rerun the tests:
mix test
Everything passed, and everything was ok.
... Finished in 0.02 seconds (0.00s async, 0.02s sync) 3 tests, 0 failures Randomized with seed 352470
In the next post, we'll build the tests covering the scenario when the first player wins.
Contacts
Email: contato@diegonovais.com.br
Linkedin: https://www.linkedin.com/in/diegonovais/
Twitter: https://twitter.com/diegonovaistech
Top comments (0)