Now we'll develop the tests, and after, we'll make the tests pass, and subsequently, we'll make some refactoring.
Building the tests
Inside the module Game, we'll create the function called play, which will receive the choice of the first player and the second player as arguments.
And with this data, we'll make some calculus, and then we'll know who the winner is.
So, let's go to tests and scenarios...
When players draw
When the first and second players choose the same item, the game is Draw!
- So, if the players choose stone:
defmodule GameTest do use ExUnit.Case @stone 1 @paper 2 @scissor 3 describe "Game.play/2 when the players draw" do test "when all players choose stone" do first_player_choice = @stone second_player_choise = @stone assert {:ok, match} = Game.play(first_player_choice, second_player_choise) assert match == "Draw!" end end end
- So, if the players choose paper:
defmodule GameTest do use ExUnit.Case @stone 1 @paper 2 @scissor 3 describe "Game.play/2 when the players draw" do #... test "when all players choose paper" do first_player_choice = @paper second_player_choise = @paper assert {:ok, match} = Game.play(first_player_choice, second_player_choise) assert match == "Draw!" end end end
- So, if the players choose scissor:
defmodule GameTest do use ExUnit.Case @stone 1 @paper 2 @scissor 3 describe "Game.play/2 when the players draw" do #... test "when all players choose scissor" do first_player_choice = @scissor second_player_choise = @scissor assert {:ok, match} = Game.play(first_player_choice, second_player_choise) assert match == "Draw!" end end end
Let's look at the code of the tests when the game's result is
"Draw!"
.
defmodule GameTest do use ExUnit.Case @stone 1 @paper 2 @scissor 3 describe "Game.play/2 when the players draw" do test "when all players choose stone" do first_player_choice = @stone second_player_choise = @stone assert {:ok, match} = Game.play(first_player_choice, second_player_choise) assert match == "Draw!" end test "when all players choose paper" do first_player_choice = @paper second_player_choise = @paper assert {:ok, match} = Game.play(first_player_choice, second_player_choise) assert match == "Draw!" end test "when all players choose scissor" do first_player_choice = @scissor second_player_choise = @scissor assert {:ok, match} = Game.play(first_player_choice, second_player_choise) assert match == "Draw!" end end end
In the next post, we'll code our module Game following the tests.
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