The document provides an introduction to Swift programming concepts including variables, constants, data types, operators, control flow, functions, arrays, dictionaries, classes, structs, enums and more. Code examples are provided to demonstrate how to declare and use variables, constants, functions, arrays, dictionaries, classes, structs and enums in Swift. Key Swift concepts like optionals, tuples, protocols and generics are also briefly covered through code snippets.
Simple Values var name= “ANIL” //Weight type is Double. var weight: Double = 74.4 //Correct. var myVariable = 4 myVariable = 10 //Wrong, because myVariable type is Integer now. var myVariable = 4 myVariable = “Four”
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Simple Values var text= “ANIL” var number = 7 //Combining two variables to one variable. var textNumber = text + String(number) println(textNumber)
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For - If- Else - Else If //0,1,2,3,4,5,6,7,8,9 for var i = 0; i < 10; i++ { println(i) } //1,2,3,4,5 for i in 1…5 { println(i) } if condition { /* Codes */ } else if condition { /* Codes */ } else { /* Codes */ }
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Switch - Case varstr = “Swift” //break is automatically in Swift switch str { case “Swift”, “swift”: println(“Swift”) case “Objective - C”: println(“Objective - C”) default: println(“Other Language”) }
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Switch - Case letsomePoint = (2,0) //We can giving a label. mainSwitch: switch somePoint { case (2,0) where somePoint.0 == 2: println(“2,0”) //Second case working to. fallthrough //x value doesn’t matter. case (_,0): println(“_,0”) default: println(“Other Point”) }
Array var stringArray =[“Hello”, “World”] //Add element into the array. stringArray.append(“Objective - C”) //Insert element into the array. stringArray.insert(“Apple”, atIndex: 2) //Remove element into the array. stringArray.removeAtIndex(3) //Remove last element into the array. stringArray.removeLast()
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//Get element intothe array. stringArray[1] stringArray[1…3] //Get all elements into the array. for (index, value) in enumerate(stringArray) { println(“(index + 1). value is: (value)”) } //Get element count in the array. stringArray.count Array
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var airports =[“SAW” : “Sabiha Gokcen Havalimani”, “IST” : “Ataturk Havalimani”] //Add element in the dictionary. airports[“JFK”] = “John F Kennedy” //Get element count in the dictionary. airports.count //Update element in the dictionary. airports.updateValue(“John F Kennedy Terminal”, forKey: “JFK”) Dictionary
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Dictionary //Remove element inthe dictionary. airports.removeValueForKey(“JFK”) //Get all elements into the dictionary. for (airportCode, airport) in airports { println(“Airport Code: (airportCode) Airport: (airport)”) } //Get all keys. var keysArray = airports.keys //Get all values. var valuesArray = airports.values
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Functions //Make a function. funchello(){ println(“Hello World!”) } //Call a function. hello() //personName is parameter tag name. func helloTo(personName name:String){ println(“Hello (name)”) }
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Functions /*#it works, sameparameter name and parameter tag name. This function returned String value. */ func printName(#name: String) -> String{ return name } //This function returned Int value. func sum(#numberOne: Int numberTwo: Int) -> Int{ return numberOne + numberTwo }
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Functions //Tuple returns multiplevalue. func sumAndCeiling(#numberOne: Int numberTwo: Int) -> (sum: Int, ceiling: Int){ var ceiling = numberOne > numberTwo ? numberOne : numberTwo var sum = numberOne + numberTwo return (sum,ceiling) }
Functions /* This functionhave inner function and returned function, buildIncrementor function returned function and incrementor function returned Int value. */ func buildIncrementor() -> () -> Int { var count = 0 func incrementor() -> Int{ count++ return count } return incrementor }
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Functions /* Take unlimitedparameter functions */ func avarage(#numbers:Int…) -> Int { var total = 0; for n in numbers{ total += n; } return total / numbers.count; }
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Structs /* Creating Struct*/ struct GeoPoint { //Swift doesn’t like empty values var latitude = 0.0 var longitude = 0.0 } /* Initialize Struct */ var geoPoint = GeoPoint() geoPoint.latitude = 44.444 geoPoint.longitude = 12.222
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Classes /* Creating Class*/ class Person { var name:String var age:Int //nickname:String? is optional value. var nickname:String? init(name:String, age:Int, nickname:String? = nil){ self.name = name self.age = age self.nickname = nickname } }
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Classes /* Creating SubClass */ class Class : SuperClass { var name:String init(name:String){ self.name = name super.init(age: age, nickname: nickname) } func printName(){ println(name) } }
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Classes /* Creating Class(Static) Method */ class MyClass { class func printWord(#word:String) { println(word) } } /* Calling Class (Static) Method */ MyClass.printWord(word: “Hello World!”)
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Enums /* Creating Enum*/ enum Direction { case Left case Right case Up case Down } //Call Enum Value Direction.Right or var direction:Direction direction = .Up
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Enums /* Creating Enumwith Parameter(s) */ enum Computer { //RAM, Processor case Desktop(Int,String) //Screen Size case Laptop(Int) } //Call Enum Value with Parameter(s) var computer = Computer.Desktop(16,”i7”)
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Enums /* Creating Enumwith Int */ enum Planet:Int { case Mercury = 1, Venus, Earth, Mars, Jupiter, Saturn, Uranus, Neptune } /* Call Enum Value for Raw Value */ //Returns 3 Planet.Earth.toRaw() //Returns Mars (Optional Value) Planet.Earth.fromRaw(4)