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This document discusses creative programming in ActionScript 3.0. It covers object-oriented programming concepts like classes, instances, inheritance and encapsulation. It also discusses basic trigonometry concepts like distance between points and polar vs Cartesian coordinates. Finally, it discusses experimenting with ActionScript 3.0 using BitmapData for pixel-level access to bitmaps and SoundMixer.computeSpectrum for analyzing sound spectrums.
































