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ROSIntegration Alternatives
Similar projects and alternatives to ROSIntegration
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Unity-Robotics-Hub
Central repository for tools, tutorials, resources, and documentation for robotics simulation in Unity.
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InfluxDB
InfluxDB – Built for High-Performance Time Series Workloads. InfluxDB 3 OSS is now GA. Transform, enrich, and act on time series data directly in the database. Automate critical tasks and eliminate the need to move data externally. Download now.
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ros-sharp
ROS# is a set of open source software libraries and tools in C# for communicating with ROS from .NET applications, in particular Unity3D
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UnrealROS
An Unreal Engine plugin that provides a ROS message publish/subscribe interface over TCP using the rosbridge protocol.
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ALS-Community
Replicated and optimized community version of Advanced Locomotion System V4 for Unreal Engine 5.4 with additional features & bug fixes
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Stream
Stream - Scalable APIs for Chat, Feeds, Moderation, & Video. Stream helps developers build engaging apps that scale to millions with performant and flexible Chat, Feeds, Moderation, and Video APIs and SDKs powered by a global edge network and enterprise-grade infrastructure.
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RuntimeMeshComponent
Discontinued Unreal Engine 4 plugin component for rendering runtime generated content. [Moved to: https://github.com/TriAxis-Games/RealtimeMeshComponent]
ROSIntegration discussion
ROSIntegration reviews and mentions
- Unity VS Unreal which one you recommand for ROS (am a biginner for all three)
- ROSIntegration plugin
I've recently been working with ROSIntegration, does anyone have any examples of it's use? My publishers haven't been working as well as expected.
- Unreal to Ros
I've been trying to publish controller locations from an Oculus device to a Baxter running ROS Kinetic. While I found a decent plugin that seems to work on a basic level, the subscriber isn't reading it correctly. Is anyone familiar with ROSIntegration? Even just some examples of functional code using that plugin would be very helpful.
- Best Sim2Real Engine?
I would say this still depends on your use-case. Unity provides potentially high visual fidelity for image based learning etc. (like Unreal, for which there is this: https://github.com/code-iai/ROSIntegration ). The physics engine may be a bit simpler than in dedicated simulators to keep real-time > 60Hz up. (Unreal also uses PhysX)
- A note from our sponsor - InfluxDB www.influxdata.com | 24 Dec 2025
Stats
code-iai/ROSIntegration is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of ROSIntegration is C++.