ROSIntegration VS RuntimeMeshComponent

Compare ROSIntegration vs RuntimeMeshComponent and see what are their differences.

ROSIntegration

Unreal Engine Plugin to enable ROS Support (by code-iai)

RuntimeMeshComponent

Unreal Engine 4 plugin component for rendering runtime generated content. [Moved to: https://github.com/TriAxis-Games/RealtimeMeshComponent] (by TriAxis-Games)
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ROSIntegration RuntimeMeshComponent
4 7
454 1,247
0.7% -
3.3 4.3
about 2 months ago almost 3 years ago
C++ C++
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ROSIntegration

Posts with mentions or reviews of ROSIntegration. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-04.
  • Unity VS Unreal which one you recommand for ROS (am a biginner for all three)
    3 projects | /r/ROS | 4 May 2023
  • ROSIntegration plugin
    1 project | /r/unrealengine | 25 Nov 2022
    I've recently been working with ROSIntegration, does anyone have any examples of it's use? My publishers haven't been working as well as expected.
  • Unreal to Ros
    3 projects | /r/ROS | 25 Nov 2022
    I've been trying to publish controller locations from an Oculus device to a Baxter running ROS Kinetic. While I found a decent plugin that seems to work on a basic level, the subscriber isn't reading it correctly. Is anyone familiar with ROSIntegration? Even just some examples of functional code using that plugin would be very helpful.
  • Best Sim2Real Engine?
    1 project | /r/ROS | 23 Jun 2021
    I would say this still depends on your use-case. Unity provides potentially high visual fidelity for image based learning etc. (like Unreal, for which there is this: https://github.com/code-iai/ROSIntegration ). The physics engine may be a bit simpler than in dedicated simulators to keep real-time > 60Hz up. (Unreal also uses PhysX)

RuntimeMeshComponent

Posts with mentions or reviews of RuntimeMeshComponent. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-15.

What are some alternatives?

When comparing ROSIntegration and RuntimeMeshComponent you can also consider the following projects:

Unity-Robotics-Hub - Central repository for tools, tutorials, resources, and documentation for robotics simulation in Unity.

KawaiiPhysics - KawaiiPhysics : Simple Bone Physics for UnrealEngine 4 & 5

EpicSurvivalGame - Third-person Survival Game for Unreal Engine (Sample Project)

ue4-targetsystemplugin - Dark Souls inspired Camera Lock On / Targeting system plugin

ros-sharp - ROS# is a set of open source software libraries and tools in C# for communicating with ROS from .NET applications, in particular Unity3D

VOX4U - MagicaVoxel VOX Format import plugin for Unreal Engine 5

Stream - Scalable APIs for Chat, Feeds, Moderation, & Video.
Stream helps developers build engaging apps that scale to millions with performant and flexible Chat, Feeds, Moderation, and Video APIs and SDKs powered by a global edge network and enterprise-grade infrastructure.
getstream.io
featured
InfluxDB – Built for High-Performance Time Series Workloads
InfluxDB 3 OSS is now GA. Transform, enrich, and act on time series data directly in the database. Automate critical tasks and eliminate the need to move data externally. Download now.
www.influxdata.com
featured

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