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Pull requests: bevyengine/bevy
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add note about hdr to custom post process. A-Rendering Drawing game state to the screen C-Examples An addition or correction to our examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21525 opened Oct 13, 2025 by ChristopherBiscardi Loading…
Update meshopt requirement from 0.4.1 to 0.6.2 C-Dependencies A change to the crates that Bevy depends on
#21524 opened Oct 13, 2025 by dependabot bot Loading…
feat(pan-cam): add scaffolding for 2D pan camera controller A-Camera User-facing camera APIs and controllers. C-Feature A new feature, making something new possible M-Needs-Release-Note Work that should be called out in the blog due to impact S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
Create tests to show that dropping handles can cancel loads. A-Assets Load files from disk to use for things like images, models, and sounds C-Testing A change that impacts how we test Bevy or how users test their apps D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#21518 opened Oct 12, 2025 by andriyDev Loading…
Support Ui to perform Transform in the world
#21514 opened Oct 12, 2025 by MushineLament • Draft
1 of 6 tasks
Add optional wordvec feature for RelationshipSourceCollection
#21513 opened Oct 12, 2025 by SOF3 Loading…
Add a debug-only alternative to Entities, components, systems, and events C-Feature A new feature, making something new possible S-Needs-Design This issue requires design work to think about how it would best be accomplished
Name
A-ECS #21509 opened Oct 11, 2025 by greeble-dev • Draft
Improve Frustum struct readability A-Camera User-facing camera APIs and controllers. C-Code-Quality A section of code that is hard to understand or change D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21508 opened Oct 11, 2025 by Breakdown-Dog Loading…
Clarify User-facing camera APIs and controllers. C-Code-Quality A section of code that is hard to understand or change D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
from_viewport_and_override
logic A-Camera #21506 opened Oct 11, 2025 by Breakdown-Dog Loading…
Make
RecordDiagnostics::time_span
take CommandEncoder #21504 opened Oct 11, 2025 by akimakinai Loading…
Fix gizmo clipping again A-Gizmos Visual editor and debug gizmos C-Bug An unexpected or incorrect behavior P-Regression Functionality that used to work but no longer does. Add a test for this! S-Needs-Review Needs reviewer attention (from anyone!) to move forward
General entity set cleanup A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change C-Docs An addition or correction to our documentation C-Performance A change motivated by improving speed, memory usage or compile times C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes D-Unsafe Touches with unsafe code in some way S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21498 opened Oct 10, 2025 by Victoronz Loading…
Implicit text roots A-UI Graphical user interfaces, styles, layouts, and widgets C-Usability A targeted quality-of-life change that makes Bevy easier to use M-Needs-Release-Note Work that should be called out in the blog due to impact S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Controversial There is active debate or serious implications around merging this PR
#21496 opened Oct 10, 2025 by ickshonpe Loading…
Make BEVY_REFLECT_AUTO_REGISTER_STATIC require a target dir A-Dev-Tools Tools used to debug Bevy applications. C-Bug An unexpected or incorrect behavior M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21494 opened Oct 10, 2025 by eugineerd Loading…
allow TextureFormat for depth/stencil to be passed down to render pipelines A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21493 opened Oct 10, 2025 by raketenben Loading…
FreeCam
: change walk_speed scaling to avoid sticking to zero/negative speeds A-Camera Generic composite primitive gizmos / rework A-Gizmos Visual editor and debug gizmos C-Code-Quality A section of code that is hard to understand or change C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#21480 opened Oct 9, 2025 by tigregalis • Draft
Fix Intel iGPU Rendering A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
Rename clear_child* to detach_child* A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward
MovingPtr<'_,B: Bundle> impls Bundle but with Entities, components, systems, and events C-Bug An unexpected or incorrect behavior C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Unsafe Touches with unsafe code in some way M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Benchmarking This set of changes needs performance benchmarking to double-check that they help S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
typeid
A-ECS #21454 opened Oct 8, 2025 by janis-bhm Loading…
Fix scroll speed compounding math A-Camera User-facing camera APIs and controllers. C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
Refactor Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Usability A targeted quality-of-life change that makes Bevy easier to use M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward
SubCameraView
A-Rendering Put input sources for Player input via keyboard, mouse, gamepad, and more C-Usability A targeted quality-of-life change that makes Bevy easier to use M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide O-Embedded Weird hardware and no_std platforms S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Controversial There is active debate or serious implications around merging this PR
bevy_input
under features A-Input #21447 opened Oct 7, 2025 by Shatur Loading…
MovingPtr<'_,B: Bundle>
impls Bundle A-ECS WESL: Suport importing shader from asset source A-Assets Load files from disk to use for things like images, models, and sounds A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible D-Shaders This code uses GPU shader languages S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21440 opened Oct 7, 2025 by beicause Loading…
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