WESL: Suport importing shader from asset source #21440
Open
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Objective
Fixes #20285
Solution
If wesl shaders import a dependency from a named asset source (e.g. embeded), we register the dependency into the
bevy_assetmodule so it can be imported asimport bevy_asset::{asset_source}::{asset_path}(my current proposal, open for discussion).superalso works.Testing
Modified the
shader_material_weslexample to import embeded wesl for testing.