Implement OpenGL default texture #526
Open
+18 −2
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https://registry.khronos.org/OpenGL-Refpages/gl4/html/glBindTexture.xhtml
"The value zero is reserved to represent the default texture for each texture target."
https://stackoverflow.com/questions/15273674/binding-a-zero-texture-in-opengl
(Link show graphics drivers usually make it black or white, but specifics are undefined)
Also I cannot initialize the
defaultTexturefield in the static initializer because it crashes due to cycling dependencies.This is required to properly support Not-Enough-Crashes