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In ShaderOpArith.xml, this groupshared variable:
ShaderOpArith.xml
groupshared int64_t g_sint64Share[3];
Is indexed with ix%3 + 1:
ix%3 + 1
g_share64Buf[ix%3 + 6] = g_sint64Share[ix%3 + 1];
The array size should be at least 4 to avoid out-of-bounds access.
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