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Moving ultralight to new brank
1 parent e1773a5 commit 2973670

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-8
lines changed

2 files changed

+7
-8
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.gitignore

Lines changed: 3 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -34,10 +34,9 @@ bin/libultralight-java-gpu.dylib
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# File-based project format
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*.iws
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./example.html
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./example.js
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./style.css
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./counter.txt
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.gradle/
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build/
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example.js
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example.html
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style.css

src/main/java/me/toast/engine/Mod.java

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -37,20 +37,20 @@ public static void Init() {
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Ashley = new Engine();
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Systems.AddEntitySystems();
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RenderEngine = new Renderer(Ashley);
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//Ultralight = new UserInterface(Window);
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Ultralight = new UserInterface(Window);
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LOADED_MOD.M_Init();
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} //Initialize systems, texture, models, assets, etc.
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public static void Update(float deltaTime) {
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Ashley.update(deltaTime);
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Cam.Update(deltaTime);
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//Ultralight.Update();
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Ultralight.Update();
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LOADED_MOD.M_Update(deltaTime);
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} //Handle Input and then update game logic
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public static void Render() {
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RenderEngine.Render();
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//Ultralight.Render();
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Ultralight.Render();
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LOADED_MOD.M_Render();
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} //Draw Stuff
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@@ -60,7 +60,7 @@ public static void Cleanup() {
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Ashley.removeAllSystems();
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Window.Cleanup();
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RenderEngine.Cleanup();
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//Ultralight.Cleanup();
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Ultralight.Cleanup();
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AssetPool.CleanupAll();
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LOADED_MOD.M_Cleanup();

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