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Butter Engine is a game engine made in LWJGL and uses it's subset libraries for various tasks. What originally started out as a simple rendering library to make the use of LWJGL easier is now becoming a fully fledged engine with easier end user development.

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Butter Engine

Butter Engine is a game engine made in LWJGL and uses its subset libraries for various tasks. What originally started out as a simple rendering library to make the use of LWJGL easier is now becoming a fully fledged engine with easier end user development.

TODO / What I'm working on for a first release:

Rendering

  • Rasterization Pipeline Shader Support
  • Mesh System
  • Model/Animation/Physic Loading
  • Multi-Texture Support/Materials
  • Transparency
  • Phong Lighting Model
  • PBR Lighting Model
  • Dynamic Lights
  • Baked Lighting

UI

  • Integrate Ultralight
  • Support On-Screen UIs and Menus

Physics (Maybe redo this)

  • Implement JBullet
  • Math Compatibility
  • Physics Model Loading

Worlds

  • Entity Creation
  • Logic Creationw
  • Free (Not tied to a person) Camera
  • First Person Camera
  • Hammer Support for Making Maps

Audio

  • Spacial Audio
  • Any-Sound Playback
  • Volume Control

Proper Modding Support

  • Documentation
  • Mod Loading/Unloading
  • Event Systems
  • Editor UI with ImGUI (Should be own section)

Advanced Features (way after first stable release)

Networking

  • Implement Kyronet & SteamWorks
  • Support Engine Functions over Networking

Rendering

  • Raytracing
  • Vulkan/DirectX Support

Audio

  • Steam Audio

Butter Engine is under the MIT License, check the license for more details. The libraries Butter Engine uses fall under their own respective licenses. I want to revalueate my choices.

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Butter Engine is a game engine made in LWJGL and uses it's subset libraries for various tasks. What originally started out as a simple rendering library to make the use of LWJGL easier is now becoming a fully fledged engine with easier end user development.

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