Butter Engine is a game engine made in LWJGL and uses its subset libraries for various tasks. What originally started out as a simple rendering library to make the use of LWJGL easier is now becoming a fully fledged engine with easier end user development.
- Implement OpenGL 3.3
 - Shader Support
 - Mesh System
 - Separate Entity Rendering from World Rendering
 - Model/Animation Loading
 - Multi-Texture Support/Materials
 - Transparency
 - Phong or PBR Lighting Model
 - Dynamic Lights
 - Baked Lighting
 
- Implement Nuklear
 - Support On-Screen UIs and Menus
 - Input Switching
 
- Implement PhysX-JNI
 - Math Compatibility
 - Physics Model Loading
 
- Implement Ashley
 - Entity Creation
 - Logic Creation
 - Import Hammer Maps
 - Support Hammer Entities
 
- Implement OpenAL
 - Spacial Audio
 - Any-Sound Playback
 - Volume Control
 
- Event Systems
 - Documentation
 - Mod Loading/Unloading
 - Editor UI with ImGUI (Should be own section)
 
- Free Camera
 - Source Engine Movement Controller
 
- Implement Netty
 - UDP & Reliable UDP
 - Remote Function Calling
 - Networked Source Engine Movement Controller
 
- Deferred Rendering
 - Raytracing
 - OpenGL 4.4 Support
 - Vulkan Support
 
- Steam Audio
 
Butter Engine is under the MIT License, check the license for more details. The libraries Butter Engine uses fall under their own respective licenses.