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@dsnopek dsnopek commented Oct 28, 2024

Fixes #1629

I basically just copied Godot's quaternion.h/.cpp over godot-cpp's, then undid changes where the differences were necessary.

@dsnopek dsnopek added the enhancement This is an enhancement on the current functionality label Oct 28, 2024
@dsnopek dsnopek added this to the 4.x milestone Oct 28, 2024
@dsnopek dsnopek requested a review from a team as a code owner October 28, 2024 20:39
@dsnopek dsnopek requested a review from fire October 28, 2024 20:39
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This resolves the issue because Vector3 Quaternion::get_euler(EulerOrder p_order) const is supplied so that people can decide to use the right euler with the right rotation type (of 6)

@dsnopek dsnopek merged commit dfdc047 into godotengine:master Oct 29, 2024
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dsnopek commented Jan 27, 2025

Cherry-picked for 4.2 in PR #1694

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dsnopek commented Jan 27, 2025

Cherry-picked for 4.3 in PR #1695

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enhancement This is an enhancement on the current functionality

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