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BugSomething is not working right, typically is user facingSomething is not working right, typically is user facingControversialIs controversialIs controversialGenRelates to GeneralsRelates to GeneralsMinorSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < BlockerOngoingDiscussionRequires further discussionRequires further discussionScriptIs related to Script Engine, SCBIs related to Script Engine, SCBWorldBuilderRelates to World BuilderRelates to World BuilderZHRelates to Zero HourRelates to Zero Hour
Description
Prerequisites
- I have searched for similar issues and confirmed this is not a duplicate
Game Version
- Command & Conquer Generals
- Command & Conquer Generals: Zero Hour
- Other (please specify below)
Bug Description
theres a frame check but doesnt even used it -- theres no one that set it to false - except for the initialization -- so once its true it never false
we can adjust the existing code itself or just create a new script that will track the frames instead
Reproduction Steps
Use the script > attack the stated player > boom
Additional Context
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BugSomething is not working right, typically is user facingSomething is not working right, typically is user facingControversialIs controversialIs controversialGenRelates to GeneralsRelates to GeneralsMinorSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < BlockerOngoingDiscussionRequires further discussionRequires further discussionScriptIs related to Script Engine, SCBIs related to Script Engine, SCBWorldBuilderRelates to World BuilderRelates to World BuilderZHRelates to Zero HourRelates to Zero Hour