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Pull requests: TheSuperHackers/GeneralsGameCode
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chore: Add custom clang-tidy plugin for isEmpty() checks Tools Affects Tools only
#1988 opened Dec 13, 2025 by bobtista Loading…
feat(scriptcompiler): add SCB to JSON conversion tool
#1977 opened Dec 11, 2025 by bobtista Loading…
bugfix: Prevent ranking of riders that are not trainable Bug Something is not working right, typically is user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility ZH Relates to Zero Hour
#1970 opened Dec 10, 2025 by Stubbjax Loading…
bugfix: Update visibility conditions for client-side effects Bug Something is not working right, typically is user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker ThisProject The issue was introduced by this project, or this task is specific to this project ZH Relates to Zero Hour
#1964 opened Dec 9, 2025 by Stubbjax Loading…
fix(tunnel): Fix undefined behavior in TunnelTracker::onTunnelDestroyed and incomplete asset transfer in Team::setControllingPlayer Fix Is fixing something, but is not user facing Minor Severity: Minor < Major < Critical < Blocker Script Is related to Script Engine, SCB
#1958 opened Dec 6, 2025 by xezon Loading…
refactor: add explicit comparison to strcmp/stricmp results Minor Severity: Minor < Major < Critical < Blocker Refactor Edits the code with insignificant behavior changes, is never user facing
refactor: modernize NULL to nullptr Major Severity: Minor < Major < Critical < Blocker Refactor Edits the code with insignificant behavior changes, is never user facing
#1938 opened Dec 2, 2025 by bobtista Loading…
feat(hotkey): Enable players to hold down hotkeys to queue multiple units Enhancement Is new feature or request Input
bugfix: GLA Bomb Truck now consistently plays detonation weapon effects Bug Something is not working right, typically is user facing Gen Relates to Generals GLA Affects GLA faction Minor Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour
#1919 opened Nov 28, 2025 by Stubbjax Loading…
feature(WorldBuilder): add all operation modes to single brush tool Enhancement Is new feature or request WorldBuilder Relates to World Builder
#1910 opened Nov 25, 2025 by DimitrisKalyvas Loading…
Use move for std::vector instead of copying in path functions Minor Severity: Minor < Major < Critical < Blocker Performance Is a performance concern
bugfix(weapon): fix patriot assist system extended range bug NoRetail This fix or change is not applicable with Retail game compatibility
bugfix: Preserve unit behaviour when transferring assets to allies Bug Something is not working right, typically is user facing Design Is a matter of game design Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility ZH Relates to Zero Hour
#1885 opened Nov 19, 2025 by Stubbjax Loading…
bugfix: Undetected mines can now be approached when using a disarm weapon AI Is AI related Bug Something is not working right, typically is user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility ZH Relates to Zero Hour
#1883 opened Nov 19, 2025 by Stubbjax Loading…
bugfix: Allow immediate resumed construction of buildings if the existing builder dies Bug Something is not working right, typically is user facing Controversial Is controversial Gen Relates to Generals Input Minor Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility ZH Relates to Zero Hour
#1872 opened Nov 17, 2025 by Stubbjax Loading…
bugfix: Builders now resume their task after having been disabled AI Is AI related Bug Something is not working right, typically is user facing Minor Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility ZH Relates to Zero Hour
#1870 opened Nov 17, 2025 by Stubbjax Loading…
bugfix: Invalidate current dozer / worker build task if the target scaffold no longer exists Bug Something is not working right, typically is user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility ZH Relates to Zero Hour
#1868 opened Nov 16, 2025 by Stubbjax Loading…
refactor(dx8): Replace unsafe Matrix4x4/D3DMATRIX casts with proper transpose conversion
#1852 opened Nov 13, 2025 by bobtista Loading…
Fix lobby game sorting to properly sort CRC mismatches to bottom
#1845 opened Nov 13, 2025 by bobtista Loading…
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