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Visual noise in Cesium3DTiles (Material) #1359

@ftrx

Description

@ftrx

I've noticed today that there is a visual noise on the Cesium3DTiles (its very hard to see, kind of white noise/ pixel artifacts):

Noise_UE5.3_Cesium.mp4

it is even more visible when the mesh/3dTiles is selected (so its something in the mesh?):

Noise_Selected_UE5.3_Cesium.mp4

Its quite subtle visual noise and far better visible when the 3dTileset is selected. It's mostly noticeable in darker areas and is in VR quite noticeable (also in builds)

It seems like its a Material issue (?) with the standard masked material:

If I change the 3dTileset material to the M_DEPRECATED_CesiumDefaultMasked the issue is gone.
Also if disconnect/replace the Alpha Channel of the Vertex Color node from the Opacity/ OpacityMask in the CesiumGlTFFunction MaterialFunction, the issue/noise is gone (so it seems vertex color related?)

If I have time, I'll try to dive into it a bit, but maybe you guys already know the issue/culprit

My Specs

  • UE 5.3
  • Cesium Plugin 2.3.0 but affects probably all version with the newer material

Steps to reproduce:

  1. Open Cesium for Unreal Examples Project
  2. Open any map (for example 04_MAIN_CesiumSublevels)
  3. Go to a darker area (dark textured building or so)

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