| UE4 Occlusion - Ignore Owner | | 1 | 508 | October 23, 2024 |
| Weird ambient occlusion in corners in UE5 - Lumen | | 31 | 2213 | October 9, 2024 |
| Render in main pass AR (Android) | | 7 | 3075 | August 14, 2024 |
| Occlusion masking material affecting background | | 0 | 166 | June 14, 2024 |
| Disabling frustum/occlusion culling on Hierarchical Instanced Static Mesh? | | 0 | 240 | April 19, 2024 |
| Need help with NPCs not behaving as expected | | 2 | 165 | March 20, 2024 |
| While making a POM material, shadow map is inverted | | 5 | 590 | April 3, 2024 |
| Make a mesh mask | | 1 | 317 | December 9, 2023 |
| Enabling GTAO in 4.26 produces uniform color instead of accurate occlusion | | 2 | 1565 | November 22, 2023 |
| Foliage Error: Illegal property modification - FoliageInstancedStaticMeshComponent:OcclusionLayerNumNodes | | 1 | 336 | November 12, 2023 |
| How to get Occluded Actors without Raycasting | | 0 | 339 | September 26, 2023 |
| Nanite Mesh Foliage and Occlusion Masking? | | 0 | 552 | September 22, 2023 |
| How to check if an actor is within camera view, and account for occlusion? | | 2 | 2782 | January 29, 2023 |
| Terrible Physics Performance | | 1 | 1088 | October 15, 2022 |
| How can I use a world aligned texture and normal node while using parallax occlusion? | | 8 | 3802 | July 16, 2022 |
| Rendering of light point halo effect | | 0 | 1129 | July 11, 2021 |
| Custom depth buffer values always have TAA jitter | | 0 | 1580 | July 6, 2021 |
| Baked AO doesn't work. | | 9 | 2080 | June 22, 2021 |
| Getting pixel occlusion map | | 0 | 520 | May 20, 2021 |
| Issues with rendering Custom Depth | | 6 | 9511 | August 16, 2019 |
| POM circular distortions | | 1 | 925 | March 18, 2021 |
| Can stereo layers get occluded in all major VR HMD platforms (PC: Oculus RIft, Vive, Index) | | 0 | 483 | February 23, 2021 |
| Weird artifacts with parallax occlusion mapping in landscapes | | 8 | 5192 | February 15, 2021 |
| POM Pixel Depth Offset on landscape/WS materials casting strange shadows | | 3 | 3282 | January 31, 2021 |
| Post Process Effect between 2 actors with Custom Depth | | 1 | 1140 | January 22, 2021 |
| Check if object is visible for Player | | 3 | 6129 | January 19, 2021 |
| How to get an alpha channel trough Custom Stencil Buffer? | | 0 | 937 | December 21, 2020 |
| Occlusion Volume Attenuation maximum value? | | 0 | 458 | November 12, 2020 |
| Fake Occlusion For AR | | 3 | 1518 | October 16, 2020 |
| UE4 only supports mono audio sources to be spatialized, reverbed, or occluded? | | 0 | 425 | July 31, 2020 |