Flutter pubspec options
This page is primarily aimed at folks who write Flutter apps. If you write packages or plugins, (perhaps you want to create a federated plugin), you should check out the Developing packages and plugins page.
Overview
# Every Flutter project includes a pubspec.yaml file, often referred to as the pubspec. A basic pubspec is generated when you create a new Flutter project. It's located at the top of the project tree and contains metadata about the project that the Dart and Flutter tooling needs to know. The pubspec is written in YAML, which is human readable, but be aware that white space (tabs v spaces) matters.
The pubspec specifies dependencies that the project requires, such as:
- Particular packages and their versions
- Fonts
- Images
- Developer packages (like testing or mocking packages)
- Particular constraints on the version of the Flutter SDK
Fields common to both Dart and Flutter projects are described in the pubspec file on dart.dev. This page lists Flutter-specific fields and packages that are only valid for a Flutter project.
Example
# When you create a new project with the flutter create command (or by using the equivalent button in your IDE), it creates a pubspec for a basic Flutter app.
The first time you build your project, it also creates a pubspec.lock file that contains specific versions of the included packages. This ensures that you get the same version the next time the project is built.
Here is an example of a Flutter project pubspec file. The Flutter-only fields and packages are highlighted.
name: <project name> description: A new Flutter project. ​ publish_to: none version: 1.0.0+1 ​ environment: sdk: ^3.9.0 ​ dependencies: flutter: # Required for every Flutter project sdk: flutter # Required for every Flutter project flutter_localizations: # Required to enable localization sdk: flutter # Required to enable localization ​ cupertino_icons: ^1.0.8 # Only required if you use Cupertino (iOS style) icons ​ dev_dependencies: flutter_test: sdk: flutter # Required for a Flutter project that includes tests ​ flutter_lints: ^6.0.0 # Contains a set of recommended lints for Flutter code ​ flutter: ​ uses-material-design: true # Required if you use the Material icon font ​ generate: true # Enables generation of localized strings from arb files ​ config: # App-specific configuration flags that mirror `flutter config` enable-swift-package-manager: true ​ assets: # Lists assets, such as image files - images/a_dot_burr.png - images/a_dot_ham.png ​ licenses: # Lists additional license files to be bundled with the app - assets/my_license.txt ​ fonts: # Required if your app uses custom fonts - family: Schyler fonts: - asset: fonts/Schyler-Regular.ttf - asset: fonts/Schyler-Italic.ttf style: italic - family: Trajan Pro fonts: - asset: fonts/TrajanPro.ttf - asset: fonts/TrajanPro_Bold.ttf weight: 700 Fields
#Flutter-specific and Dart-specific fields can be added to the Flutter pubspec. To learn more about Flutter-specific fields, see the following sections. To learn more about Dart-specific fields, see Dart's pubspec supported fields.
assets field
# A list of asset paths that your app uses. These assets are bundled with your application. Common types of assets include static data (for example, JSON), configuration files, icons, and images (JPEG, WebP, GIF, animated WebP/GIF, PNG, BMP, and WBMP).
Besides listing the images that are included in the app package, an image asset can also refer to one or more resolution-specific "variants". For more information, see the resolution aware section of the Assets and images page. For information on adding assets from package dependencies, see the asset images in package dependencies section in the same page.
The asset field has this structure:
flutter: assets: - [ path_to_file | path_to_directory ] [ flavor_path_field ] [...] # path_to_file structure - path/to/directory/file # path_to_directory structure - path/to/directory/ # flavor_path_field strucure - path: path/to/directory flavors: - flavor_name Subfields of assets:
-
path_to_file: A string that represents the path to a file. -
path_to_directory: A string that represents the path to a directory. -
flavor_path_field: A path field and its flavor subfields. path: The path to a directory.-
flavors: A list of flutter flavors to use with assets at a specific path. To learn more about flavors, see Set up flavors for iOS and macOS and Set up flavors for Android.
You can pass in a path to a file:
flutter: assets: - assets/images/my_image_a.png - assets/images/my_image_b.png You can pass in a path to a directory:
flutter: assets: - assets/images/ - assets/icons/ You can pass in a path to a directory for specific flavors:
flutter: assets: - path: assets/flavor_a_and_b/images flavors: - flavor_a - flavor_b - path: assets/flavor_c/images flavors: - flavor_c config field
# A map of keys to flags (true or false) that influences how the flutter CLI is executed.
NOTE: This feature is only available as of #167953 on the
mainchannel.
The available keys mirror those available in flutter config --list.
flutter: config: cli-animations: false enable-swift-package-manager: true Use flutter config --help for a description of each flag.
Flags are only read from the current application package, and have no effect in the context of a package or dependency.
default-flavor field
#Assign a default Flutter flavor for an app. When used, you don't need to include the name of this flavor in Flutter launch command.
flutter: default-flavor: flavor_name In the following example, an Android Flutter app has a flavor called staging and production. The production flavor is the default flavor. When that flavor is run, you don't need to include it in the launch command.
flutter: default-flavor: production // Use this command to run the default flavor (production). flutter run // Use this command to run non-default flavors (staging). flutter run --flavor staging To learn how to create Flutter flavors, see Set up Flutter flavors for Android and Set up Flutter flavors for iOS and macOS.
deferred-components field
#Defer initial the download size of an Android app. Most often used with large applications, modularized applications, and applications with on-demand features.
The deferred-components field has this structure:
flutter: deferred-components: name: component_name libraries: - string_expression [...] assets: - string_expression [...] [...] Deferred component subfields:
-
name: The unique identifier for a specific deferred component. -
libraries: A list of Dart libraries that are part of the deferred component. -
assets: A list of asset paths that are associated with the deferred component.
Example:
flutter: deferred-components: - name: box_component libraries: - package:testdeferredcomponents/box.dart - name: gallery_feature libraries: - package:testdeferredcomponents/gallery_feature.dart assets: - assets/gallery_images/gallery_feature.png To learn more about how you can use deferred components with a Flutter Android app, see Deferred components for Android.
disable-swift-package-manager field
#Disable the use of the Swift Package Manager (SPM) so that it no longer manages dependencies in your iOS and macOS Flutter projects.
flutter: disable-swift-package-manager: true NOTE: As of #168433 on the
mainchannel, this property has moved to theconfigsection:pubspec.yamlyamlflutter: config: enable-swift-package-manager: false
flutter field
#A field that contains Flutter-specific settings for your app.
flutter: [flutter_field] [...] fonts field
#Configure and include custom fonts in your Flutter application.
For examples of using fonts see the Use a custom font and Export fonts from a package recipes in the Flutter cookbook.
The fonts field has this structure:
flutter: fonts: - { font_family_field | font_asset_field } [...] # font_family_field structure - family: font_name fonts: - font_asset_field [...] # font_asset_field structure - asset: path/to/directory/font_name weight: int_expression # Optional style: string_expression # Optional Subfields of fonts:
-
family: Optional. The font family name. Can have multiple font assets. asset: The font to use.-
weight: Optional. The weight of the font. This can be100,200,300,400,500,600,700,800or900. -
style: Optional. The style of the font. This can beitalic.
Use a font that is not part of a font family:
flutter: fonts: - asset: fonts/Roboto-Regular.ttf weight: 900 # Optional style: italic # Optional Use a font family:
flutter: fonts: - family: Roboto # Optional fonts: - asset: fonts/Roboto-Regular.ttf - asset: fonts/Roboto-Bold.ttf weight: 700 # Optional style: italic # Optional Alternatively, if you have a font that requires no family, weight or style requirements, you can declare it as a simple asset:
flutter: assets: - fonts/Roboto-Regular.ttf generate field
# Handles localization tasks. This field can appear as a subfield of flutter and material.
Enable general localization:
flutter: generate: true licenses field
# A list of additional license file paths that should be bundled with your application. These files are typically found within your project's assets directory.
The licenses field has this structure:
flutter: licenses: - [path_to_file] plugin field
#Configure settings specifically for Flutter plugins.
The plugin field has this structure:
flutter: plugin: platforms: android: # Optional package: com.example.my_plugin pluginClass: MyPlugin dartPluginClass: MyPluginClassName ffiPlugin: true default_package: my_plugin_name fileName: my_file.dart ios: # Optional pluginClass: MyPlugin dartPluginClass: MyPluginClassName ffiPlugin: true default_package: my_plugin_name fileName: my_file.dart sharedDarwinSource: true macos: # Optional pluginClass: MyPlugin dartPluginClass: MyPluginClassName ffiPlugin: true default_package: my_plugin_name fileName: my_file.dart sharedDarwinSource: true windows: # Optional pluginClass: MyPlugin dartPluginClass: MyPluginClassName ffiPlugin: true default_package: my_plugin_name fileName: my_file.dart linux: # Optional pluginClass: MyPlugin dartPluginClass: MyPluginClassName ffiPlugin: true default_package: my_plugin_name fileName: my_file.dart web: # Optional ffiPlugin: true default_package: my_plugin_name fileName: my_file.dart implements: # Optional - example_platform_interface Subfields of plugin:
-
platforms: A list of platforms that will have configuration settings. -
package: The Android package name of the plugin. This can be used with the Android platform and is required. -
pluginClass: The name of the plugin class. Optional ifdartPluginClassis used for the same platform. This can be used with the Android, iOS, Linux macOS, and Windows platforms. -
default_package: Optional. The package that should be used as the default implementation of a platform interface. Only applicable to federated plugins, where the plugin's implementation is split into multiple platform-specific packages. -
dartPluginClass: Optional. The Dart class that serves as the entry point for a Flutter plugin. This can be used with the Android, iOS, Linux macOS, and Windows platforms. -
sharedDarwinSource: Optional. Indicates that the plugin shares native code between iOS and macOS. This can be used with the iOS and macOS platforms. -
fileName: Optional. The file that contains the plugin class. -
ffiPlugin: Optional. True if the plugin uses a Foreign Function Interface (FFI). -
implements: Optional. The platform interfaces that a Flutter plugin implements.
To learn more about plugins, see Developing packages & plugins.
shaders field
# GLSL Shaders with the FRAG extension, must be declared in the shaders section of your project's pubspec.yaml file. The Flutter command-line tool compiles the shader to its appropriate backend format, and generates its necessary runtime metadata. The compiled shader is then included in the application just like an asset.
The shaders field has this structure:
flutter: shaders: - { path_to_file | path_to_directory } [...] # path_to_file structure - assets/shaders/file # path_to_directory structure - assets/shaders/ Add specific shaders:
flutter: shaders: - assets/shaders/shader_a.frag - assets/shaders/shader_b.frag Add a directory of shaders:
flutter: shaders: - assets/shaders/ Alternatively, you can add your shader directory to the assets field:
flutter: assets: - assets/shaders/my_shader.frag uses-material-design field
#Use Material Design components in your Flutter app.
flutter: uses-material-design: true Packages
# The following Flutter-specific packages can be added to the pubspec. If you add a package, run flutter pub get in your terminal to install the package.
flutter package
# A package that represents the Flutter SDK itself and can be added to the dependencies field. Use this if your project relies on the Flutter SDK, not a regular package from pub.dev.
dependencies: flutter: sdk: flutter flutter_localizations package
# A package that represents the Flutter SDK itself and can be added to the dependencies field. Use this to enable the localization of ARB files. Often used with the intl package.
dependencies: flutter_localizations: sdk: flutter intl: any flutter_test package
# A package that represents the Flutter SDK itself and can be added to the dependencies field. Use this if you have unit, widget, or integration tests for your Flutter app.
dependencies: flutter_test: sdk: flutter flutter_lints package
# A package that that provides a set of recommended lints for Flutter projects. This package can be added to the dev_dependency field in the pubspec.
dev_dependencies: flutter_lints: ^6.0.0 cupertino_icons
# A package that provides a set of Apple's Cupertino icons for use in Flutter applications. This package can be added to the dependency field in the pubspec.
dependencies: cupertino_icons: ^1.0.0 More information
#For more information on packages, plugins, and pubspec files, see the following:
- Creating packages on dart.dev
- Glossary of package terms on dart.dev
- Package dependencies on dart.dev
- Using packages
- What not to commit on dart.dev
Unless stated otherwise, the documentation on this site reflects Flutter 3.35.5. Page last updated on 2025-9-2. View source or report an issue.