WebGL Overlay (ThreeJS wrapper)

This example demonstrates using the WebGLOverlayView to display a 3D image with animation on a vector map, using the js-three library.

Read the documentation.

TypeScript

import * as THREE from "three"; import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader"; import { ThreeJSOverlayView } from "@googlemaps/three"; let map: google.maps.Map; const mapOptions = {  tilt: 0,  heading: 0,  zoom: 18,  center: { lat: 35.6594945, lng: 139.6999859 },  mapId: "15431d2b469f209e",  // disable interactions due to animation loop and moveCamera  disableDefaultUI: true,  gestureHandling: "none",  keyboardShortcuts: false, }; function initMap(): void {  const mapDiv = document.getElementById("map") as HTMLElement;  map = new google.maps.Map(mapDiv, mapOptions);  const scene = new THREE.Scene();  const ambientLight = new THREE.AmbientLight(0xffffff, 0.75);  scene.add(ambientLight);  const directionalLight = new THREE.DirectionalLight(0xffffff, 0.25);  directionalLight.position.set(0, 10, 50);  scene.add(directionalLight);  // Load the model.  const loader = new GLTFLoader();  const url =  "https://raw.githubusercontent.com/googlemaps/js-samples/main/assets/pin.gltf";  loader.load(url, (gltf) => {  gltf.scene.scale.set(10, 10, 10);  gltf.scene.rotation.x = Math.PI / 2;  scene.add(gltf.scene);  let { tilt, heading, zoom } = mapOptions;  const animate = () => {  if (tilt < 67.5) {  tilt += 0.5;  } else if (heading <= 360) {  heading += 0.2;  zoom -= 0.0005;  } else {  // exit animation loop  return;  }  map.moveCamera({ tilt, heading, zoom });  requestAnimationFrame(animate);  };  requestAnimationFrame(animate);  });  new ThreeJSOverlayView({  map,  scene,  anchor: { ...mapOptions.center, altitude: 100 },  THREE,  }); } declare global {  interface Window {  initMap: () => void;  } } window.initMap = initMap;

JavaScript

import * as THREE from "three"; import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader"; import { ThreeJSOverlayView } from "@googlemaps/three"; let map; const mapOptions = {  tilt: 0,  heading: 0,  zoom: 18,  center: { lat: 35.6594945, lng: 139.6999859 },  mapId: "15431d2b469f209e",  // disable interactions due to animation loop and moveCamera  disableDefaultUI: true,  gestureHandling: "none",  keyboardShortcuts: false, }; function initMap() {  const mapDiv = document.getElementById("map");  map = new google.maps.Map(mapDiv, mapOptions);  const scene = new THREE.Scene();  const ambientLight = new THREE.AmbientLight(0xffffff, 0.75);  scene.add(ambientLight);  const directionalLight = new THREE.DirectionalLight(0xffffff, 0.25);  directionalLight.position.set(0, 10, 50);  scene.add(directionalLight);  // Load the model.  const loader = new GLTFLoader();  const url =  "https://raw.githubusercontent.com/googlemaps/js-samples/main/assets/pin.gltf";  loader.load(url, (gltf) => {  gltf.scene.scale.set(10, 10, 10);  gltf.scene.rotation.x = Math.PI / 2;  scene.add(gltf.scene);  let { tilt, heading, zoom } = mapOptions;  const animate = () => {  if (tilt < 67.5) {  tilt += 0.5;  } else if (heading <= 360) {  heading += 0.2;  zoom -= 0.0005;  } else {  // exit animation loop  return;  }  map.moveCamera({ tilt, heading, zoom });  requestAnimationFrame(animate);  };  requestAnimationFrame(animate);  });  new ThreeJSOverlayView({  map,  scene,  anchor: { ...mapOptions.center, altitude: 100 },  THREE,  }); } window.initMap = initMap;

CSS

/*   * Always set the map height explicitly to define the size of the div element  * that contains the map.   */ #map {  height: 100%; } /*   * Optional: Makes the sample page fill the window.   */ html, body {  height: 100%;  margin: 0;  padding: 0; } #map {  pointer-events: none; } 

HTML

<html> <head> <title>Simple ThreeJS Overlay View</title> <link rel="stylesheet" type="text/css" href="./style.css" /> <script type="module" src="./index.js"></script> </head> <body> <div id="map" class="map"></div> <!-- The `defer` attribute causes the script to execute after the full HTML document has been parsed. For non-blocking uses, avoiding race conditions, and consistent behavior across browsers, consider loading using Promises. See https://developers.google.com/maps/documentation/javascript/load-maps-js-api for more information. --> <script src="https://maps.googleapis.com/maps/api/js?key=AIzaSyB41DRUbKWJHPxaFjMAwdrzWzbVKartNGg&callback=initMap&v=weekly" defer ></script> </body> </html>

Try Sample

Clone Sample

Git and Node.js are required to run this sample locally. Follow these instructions to install Node.js and NPM. The following commands clone, install dependencies and start the sample application.

 git clone -b sample-threejs-overlay-simple https://github.com/googlemaps/js-samples.git  cd js-samples  npm i  npm start

Other samples can be tried by switching to any branch beginning with sample-SAMPLE_NAME.

 git checkout sample-SAMPLE_NAME  npm i  npm start