Three.js is a cross-browser JavaScript library and application programming interface used to create and display animated 3D computer graphics in a web browser using WebGL.

Making a 2D RPG game with react-three-fiber
Florent Lagrede ・ Oct 22 '20
Three JS Cube Animation
Source code
How to use Three JS in React JS
React-three-fiber is a React renderer for three.js
Installing react-three-fiber
npm install three @react-three/fiber
Create your first geometry
import { createRoot } from 'react-dom/client' import React, { useRef, useState } from 'react' import { Canvas, useFrame } from '@react-three/fiber' function Box(props) { // This reference gives us direct access to the THREE.Mesh object const ref = useRef() // Hold state for hovered and clicked events const [hovered, hover] = useState(false) const [clicked, click] = useState(false) // Subscribe this component to the render-loop, rotate the mesh every frame useFrame((state, delta) => (ref.current.rotation.x += delta)) // Return the view, these are regular Threejs elements expressed in JSX return ( <mesh {...props} ref={ref} scale={clicked ? 1.5 : 1} onClick={(event) => click(!clicked)} onPointerOver={(event) => hover(true)} onPointerOut={(event) => hover(false)}> <boxGeometry args={[1, 1, 1]} /> <meshStandardMaterial color={hovered ? 'hotpink' : 'orange'} /> </mesh> ) } createRoot(document.getElementById('root')).render( <Canvas> <ambientLight /> <pointLight position={[10, 10, 10]} /> <Box position={[-1.2, 0, 0]} /> <Box position={[1.2, 0, 0]} /> </Canvas>, )
Output
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