 
  Data Structure Data Structure
 Networking Networking
 RDBMS RDBMS
 Operating System Operating System
 Java Java
 MS Excel MS Excel
 iOS iOS
 HTML HTML
 CSS CSS
 Android Android
 Python Python
 C Programming C Programming
 C++ C++
 C# C#
 MongoDB MongoDB
 MySQL MySQL
 Javascript Javascript
 PHP PHP
- Selected Reading
- UPSC IAS Exams Notes
- Developer's Best Practices
- Questions and Answers
- Effective Resume Writing
- HR Interview Questions
- Computer Glossary
- Who is Who
How to use Android Picasso library to download images using Kotlin?
This example demonstrates how to use the Android Picasso library to download images using Kotlin.
Step 1 − Create a new project in Android Studio, go to File ⇒ New Project and fill all required details to create a new project.
Add the following dependency to the build gradle (Module: app)
implementation 'com.squareup.picasso:picasso:2.4.0'
Step 2 − Add the following code to res/layout/activity_main.xml.
<?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" android:paddingBottom="4dp" tools:context=".MainActivity"> <ImageView android:id="@+id/imageView" android:layout_width="match_parent" android:layout_height="match_parent" android:layout_above="@id/btnDownload" /> <Button android:id="@+id/btnDownload" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_alignParentBottom="true" android:text="Download Image" android:textAlignment="center" /> </RelativeLayout>
Step 3 − Add the following code to src/MainActivity.kt
import android.os.Bundle import android.widget.Button import android.widget.ImageView import androidx.appcompat.app.AppCompatActivity import com.squareup.picasso.Picasso class MainActivity : AppCompatActivity() {    lateinit var imageView: ImageView    lateinit var btnDownload: Button    override fun onCreate(savedInstanceState: Bundle?) {       super.onCreate(savedInstanceState)       setContentView(R.layout.activity_main)       title = "KotlinApp"       imageView = findViewById(R.id.imageView)       btnDownload = findViewById(R.id.btnDownload)       btnDownload.setOnClickListener {          Picasso.with(this)          .load("https://images.unsplash.com/photo-1555083892-97490c72c90c?ixlib=rb-1.2.1&w=1000&q=80")          .into(imageView);       }    } } Step 4 − Add the following code to androidManifest.xml
<?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.example.q11"> <uses-permission android:name="android.permission.INTERNET" /> <application android:allowBackup="true" android:icon="@mipmap/ic_launcher" android:label="@string/app_name" android:roundIcon="@mipmap/ic_launcher_round" android:supportsRtl="true" android:theme="@style/AppTheme"> <activity android:name=".MainActivity"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> </manifest>
Let's try to run your application. I assume you have connected your actual Android Mobile device with your computer. To run the app from android studio, open one of your project's activity files and click the Run icon  from the toolbar. Select your mobile device as an option and then check your mobile device which will display your default screen.
 from the toolbar. Select your mobile device as an option and then check your mobile device which will display your default screen.

Click here to download the project code.
