@@ -36,105 +36,105 @@ Navigation:
3636
3737
3838## GameObjects & Transforms
39- * [ RecyclerKit] ( https://github.com/prime31/RecyclerKit ) - pooling system
40- * [ UnityOctree] ( https://github.com/Nition/UnityOctree ) - octrees
41- * [ In-Game Replay System] ( https://github.com/FeNo/InGameReplay ) - record and replay transforms
42- * [ Unity Scene Query] ( https://github.com/Real-Serious-Games/Unity-Scene-Query ) - library to traverse and query the Unity scene to find particular objects
43- * [ UnityTools] ( https://github.com/CaptainHillman/UnityTools ) - Runtime transformation gizmos
44- * [ Unity3DRuntimeTransformGizmo] ( https://github.com/HiddenMonk/Unity3DRuntimeTransformGizmo ) - Another runtime transform gizmo
39+ * [ RecyclerKit] ( https://github.com/prime31/RecyclerKit ) - pooling system.
40+ * [ UnityOctree] ( https://github.com/Nition/UnityOctree ) - octrees.
41+ * [ In-Game Replay System] ( https://github.com/FeNo/InGameReplay ) - record and replay transforms.
42+ * [ Unity Scene Query] ( https://github.com/Real-Serious-Games/Unity-Scene-Query ) - library to traverse and query the Unity scene to find particular objects.
43+ * [ UnityTools] ( https://github.com/CaptainHillman/UnityTools ) - Runtime transformation gizmos.
44+ * [ Unity3DRuntimeTransformGizmo] ( https://github.com/HiddenMonk/Unity3DRuntimeTransformGizmo ) - Another runtime transform gizmo.
4545
4646## Movement & Animation
47- * [ List View Framework] ( https://bitbucket.org/Unity-Technologies/list-view-framework ) - create dynamic, scrollable lists
48- * [ Reaktion] ( https://github.com/keijiro/Reaktion ) - audio reaction toolkit
49- * [ DOTween] ( https://github.com/Demigiant/dotween ) - tween engine
50- * [ Camera Path Creator] ( https://www.assetstore.unity3d.com/en/#!/content/84074 ) - create complex camera paths
51- * [ Cinemachine BaseRig] ( https://www.assetstore.unity3d.com/en/#!/content/79898 ) - procedural camera system
52- * [ UnitySpritesAndBones] ( https://github.com/Banbury/UnitySpritesAndBones ) - skeletal sprite animations
53- * [ spine-unity] ( https://github.com/EsotericSoftware/spine-runtimes/tree/master/spine-unity ) - import spine animations
54- * [ ikccd] ( https://github.com/sunilnayak133/ikccd ) - IK Solver using Cyclic Coordinate Descent
55- * [ Aim-IK] ( https://github.com/ehsan-mohammadi/Aim-IK ) - Procedural orientate character head (and chest) in a direction without using any animation data
56- * [ RecordAndRepeat] ( https://github.com/fx-lange/unity-record-and-repeat ) - Record and playback of custom data via the timeline
47+ * [ List View Framework] ( https://bitbucket.org/Unity-Technologies/list-view-framework ) - create dynamic, scrollable lists.
48+ * [ Reaktion] ( https://github.com/keijiro/Reaktion ) - audio reaction toolkit.
49+ * [ DOTween] ( https://github.com/Demigiant/dotween ) - tween engine.
50+ * [ Camera Path Creator] ( https://www.assetstore.unity3d.com/en/#!/content/84074 ) - create complex camera paths.
51+ * [ Cinemachine BaseRig] ( https://www.assetstore.unity3d.com/en/#!/content/79898 ) - procedural camera system.
52+ * [ UnitySpritesAndBones] ( https://github.com/Banbury/UnitySpritesAndBones ) - skeletal sprite animations.
53+ * [ spine-unity] ( https://github.com/EsotericSoftware/spine-runtimes/tree/master/spine-unity ) - import spine animations.
54+ * [ ikccd] ( https://github.com/sunilnayak133/ikccd ) - IK Solver using Cyclic Coordinate Descent.
55+ * [ Aim-IK] ( https://github.com/ehsan-mohammadi/Aim-IK ) - Procedural orientate character head (and chest) in a direction without using any animation data.
56+ * [ RecordAndRepeat] ( https://github.com/fx-lange/unity-record-and-repeat ) - Record and playback of custom data via the timeline.
5757
5858## Controls & Input
59- * [ InputManager] ( https://github.com/daemon3000/InputManager ) - a powerful input manager
60- * [ TouchScript] ( https://github.com/TouchScript/TouchScript ) - multitouch library
59+ * [ InputManager] ( https://github.com/daemon3000/InputManager ) - a powerful input manager.
60+ * [ TouchScript] ( https://github.com/TouchScript/TouchScript ) - multitouch library.
6161
6262## Character Controller
63- * [ Unity 2D Platformer Controller] ( https://github.com/cjddmut/Unity-2D-Platformer-Controller ) - 2d platformer character controller
64- * [ CharacterController2D] ( https://github.com/prime31/CharacterController2D ) - 2d character controller
65- * [ SuperCharacterController] ( https://github.com/IronWarrior/SuperCharacterController ) - 3d character controller
63+ * [ Unity 2D Platformer Controller] ( https://github.com/cjddmut/Unity-2D-Platformer-Controller ) - 2d platformer character controller.
64+ * [ CharacterController2D] ( https://github.com/prime31/CharacterController2D ) - 2d character controller.
65+ * [ SuperCharacterController] ( https://github.com/IronWarrior/SuperCharacterController ) - 3d character controller.
6666
6767## AI & Pathfinding
68- * [ A Star Pathfinding for Platformers] ( https://github.com/tutsplus/A-Star-Pathfinding-for-Platformers ) - A* for platformers
69- * [ Astar for Unity] ( https://github.com/sharpaccent/Astar-for-Unity ) - A* pathfinding
70- * [ A* Pathfinding Project] ( http://arongranberg.com/astar/ ) - A* pathfinding
71- * [ UnitySteer] ( https://github.com/ricardojmendez/UnitySteer ) - steering, obstacle avoidance and path following behaviors
72- * [ SimpleTraffic] ( https://github.com/Kink3d/SimpleTraffic ) - a simple traffic simulation using Nav Mesh
73- * [ Self-driving-vehicle] ( https://github.com/Habrador/Self-driving-vehicle ) - Car pathfinding using Hybrid A* search algorithm
68+ * [ A Star Pathfinding for Platformers] ( https://github.com/tutsplus/A-Star-Pathfinding-for-Platformers ) - A* for platformers.
69+ * [ Astar for Unity] ( https://github.com/sharpaccent/Astar-for-Unity ) - A* pathfinding.
70+ * [ A* Pathfinding Project] ( http://arongranberg.com/astar/ ) - A* pathfinding.
71+ * [ UnitySteer] ( https://github.com/ricardojmendez/UnitySteer ) - steering, obstacle avoidance and path following behaviors.
72+ * [ SimpleTraffic] ( https://github.com/Kink3d/SimpleTraffic ) - a simple traffic simulation using Nav Mesh.
73+ * [ Self-driving-vehicle] ( https://github.com/Habrador/Self-driving-vehicle ) - Car pathfinding using Hybrid A* search algorithm.
7474
7575## Physics
76- * [ Mario Galaxy Gravity for Unity] ( https://gist.github.com/phosphoer/a283cdbeca5d2160d5eed318d0362826 ) - mario galaxy gravity
77- * [ Ocean Community Next Gen] ( https://github.com/eliasts/Ocean_Community_Next_Gen ) - water physics/shader
78- * [ Voxel GPU Physics] ( https://github.com/jknightdoeswork/gpu-physics-unity ) - GPU accelerated voxel physics
79- * [ Interactive Erosion] ( https://github.com/Scrawk/Interactive-Erosion ) - Runtime fluid erosion for terrain
76+ * [ Mario Galaxy Gravity for Unity] ( https://gist.github.com/phosphoer/a283cdbeca5d2160d5eed318d0362826 ) - mario galaxy gravity.
77+ * [ Ocean Community Next Gen] ( https://github.com/eliasts/Ocean_Community_Next_Gen ) - water physics/shader.
78+ * [ Voxel GPU Physics] ( https://github.com/jknightdoeswork/gpu-physics-unity ) - GPU accelerated voxel physics.
79+ * [ Interactive Erosion] ( https://github.com/Scrawk/Interactive-Erosion ) - Runtime fluid erosion for terrain.
8080
8181## Particles
82- * [ KvantSpray] ( https://github.com/keijiro/KvantSpray ) - gpu accelerated particles
83- * [ NVIDIA Hair Works Integration] ( https://github.com/unity3d-jp/NVIDIAHairWorksIntegration ) - Nvidia hair works
84- * [ Ember Particles] ( https://twitter.com/Der_Kevin/status/832545397109309440 ) - turbulent ember particles
85- * [ SPHFluid] ( https://github.com/MangoSister/SPHFluid ) - Interactive 3D Fluid Simulation based on SPH
82+ * [ KvantSpray] ( https://github.com/keijiro/KvantSpray ) - gpu accelerated particles.
83+ * [ NVIDIA Hair Works Integration] ( https://github.com/unity3d-jp/NVIDIAHairWorksIntegration ) - Nvidia hair works.
84+ * [ Ember Particles] ( https://twitter.com/Der_Kevin/status/832545397109309440 ) - turbulent ember particles.
85+ * [ SPHFluid] ( https://github.com/MangoSister/SPHFluid ) - Interactive 3D Fluid Simulation based on SPH.
8686
8787## Meshes & Construction
88- * [ ProceduralToolkit] ( https://github.com/Syomus/ProceduralToolkit ) - procedural mesh toolkit/generator
89- * [ Draw] ( https://gist.github.com/nothke/82dccc121457541fcce32aea7744618a ) - draws primitives with lines
90- * [ VolumetricLinesUnity] ( https://github.com/johannesugb/VolumetricLinesUnity ) - volumetric lines
91- * [ giles] ( https://github.com/procore3d/giles ) - 3d runtime level editor
92- * [ Voxelmetric] ( https://github.com/Voxelmetric/Voxelmetric ) - voxel framework
93- * [ Procedural Shapes for Unity] ( https://bitbucket.org/alexzzzz/procedural-shapes-for-unity ) - procedural shapes
94- * [ ICO Sphere Mesh Creator] ( https://github.com/kaiware007/IcoSphreCreator ) - procedural ico spheres
95- * [ Vertex Painter] ( https://github.com/slipster216/VertexPaint ) - paint information onto vertices
96- * [ FacePaint] ( https://github.com/SixWays/FacePaint ) - paint triangles of meshes
97- * [ Simplygon] ( https://www.assetstore.unity3d.com/en/?&_ga=1.224491866.1155275539.1473983191#!/content/10144 ) - mesh optimization & lod generation
98- * [ TextMesh Pro] ( https://www.assetstore.unity3d.com/en/#!/content/17662 ) - generate text with custom styling
99- * [ meshcombinewizard] ( https://bitbucket.org/sirgru/meshcombinewizard ) - combines all meshes on the chosen gameObject and its children that share the same material
88+ * [ ProceduralToolkit] ( https://github.com/Syomus/ProceduralToolkit ) - procedural mesh toolkit/generator.
89+ * [ Draw] ( https://gist.github.com/nothke/82dccc121457541fcce32aea7744618a ) - draws primitives with lines.
90+ * [ VolumetricLinesUnity] ( https://github.com/johannesugb/VolumetricLinesUnity ) - volumetric lines.
91+ * [ giles] ( https://github.com/procore3d/giles ) - 3d runtime level editor.
92+ * [ Voxelmetric] ( https://github.com/Voxelmetric/Voxelmetric ) - voxel framework.
93+ * [ Procedural Shapes for Unity] ( https://bitbucket.org/alexzzzz/procedural-shapes-for-unity ) - procedural shapes.
94+ * [ ICO Sphere Mesh Creator] ( https://github.com/kaiware007/IcoSphreCreator ) - procedural ico spheres.
95+ * [ Vertex Painter] ( https://github.com/slipster216/VertexPaint ) - paint information onto vertices.
96+ * [ FacePaint] ( https://github.com/SixWays/FacePaint ) - paint triangles of meshes.
97+ * [ Simplygon] ( https://www.assetstore.unity3d.com/en/?&_ga=1.224491866.1155275539.1473983191#!/content/10144 ) - mesh optimization & lod generation.
98+ * [ TextMesh Pro] ( https://www.assetstore.unity3d.com/en/#!/content/17662 ) - generate text with custom styling.
99+ * [ meshcombinewizard] ( https://bitbucket.org/sirgru/meshcombinewizard ) - combines all meshes on the chosen gameObject and its children that share the same material.
100100* [ RoadArchitect] ( https://github.com/MicroGSD/RoadArchitect ) - road system creator featuring dynamic intersections, bridges, etc.
101101* [ DrawLine] ( https://github.com/geniikw/drawLine ) - procedural line mesh tool.
102102* [ Deform] ( https://github.com/keenanwoodall/Deform ) - a framework for deforming meshes in the editor and at runtime in Unity.
103- * [ 2.5D Destruction] ( https://github.com/Nesh108/Unity-2.5D-Destruction ) - breaks 2D sprites into 2.5D fragments
104- * [ MetaBalls Liquids] ( https://github.com/Nesh108/Unity_MetaBalls_Liquids ) - liquid simulation using MetaBalls
103+ * [ 2.5D Destruction] ( https://github.com/Nesh108/Unity-2.5D-Destruction ) - breaks 2D sprites into 2.5D fragments.
104+ * [ MetaBalls Liquids] ( https://github.com/Nesh108/Unity_MetaBalls_Liquids ) - liquid simulation using MetaBalls.
105105
106106## Materials & Shading
107- * [ Projects by RM] ( https://www.assetstore.unity3d.com/en/#!/content/21648 ) - wet surface & skin shader
108- * [ Ocean Community Next Gen] ( https://github.com/eliasts/Ocean_Community_Next_Gen ) - water physics/shader
109- * [ Flow Map Shader] ( https://gist.github.com/TarasOsiris/e0e6e6c3b8fdb0d8074b ) - flow map shader working with sprites
110- * [ VertexPaint] ( https://github.com/slipster216/VertexPaint ) - additional vertex streams
111- * [ ShaderProject] ( https://github.com/ellioman/ShaderProject ) - shader collection
112- * [ Skybox Plus] ( https://github.com/keijiro/SkyboxPlus ) - a collection of skybox shaders
113- * [ Outline Shader] ( https://gist.github.com/michidk/3b49362e21563a1d66d52f4cf4bdc7ce ) - outline shader which accomodates screen width and camera distance
114- * [ Unity Sprite Uber Shader] ( https://github.com/traggett/UnitySpriteShaders ) - 3D shading for sprites (e.g. normal mapping)
115- * [ Low Poly Shaders] ( https://github.com/BrokenVector/LowPolyShaders ) - material shaders optimized for Low Poly stylized meshes
116- * [ Lux Shader Framework] ( https://github.com/larsbertram69/Lux-2.02-Personal ) - Lux 2.02 pbr Shader Framework
117- * [ Unity Wireframe Shaders] ( https://github.com/Chaser324/unity-wireframe ) - general purpose wireframe shaders
118- * [ Hologram Shader] ( https://github.com/andydbc/HologramShader ) - simple hologram shader
119- * [ Kamakura Shaders] ( https://github.com/kayac/kamakura-shaders/ ) - a collection of shaders and components focusing on Non-Photorealistic Rendering
120- * [ Facepunch.Highlight] ( https://github.com/Facepunch/Facepunch.Highlight ) - Mesh outline effect
107+ * [ Projects by RM] ( https://www.assetstore.unity3d.com/en/#!/content/21648 ) - wet surface & skin shader.
108+ * [ Ocean Community Next Gen] ( https://github.com/eliasts/Ocean_Community_Next_Gen ) - water physics/shader.
109+ * [ Flow Map Shader] ( https://gist.github.com/TarasOsiris/e0e6e6c3b8fdb0d8074b ) - flow map shader working with sprites.
110+ * [ VertexPaint] ( https://github.com/slipster216/VertexPaint ) - additional vertex streams.
111+ * [ ShaderProject] ( https://github.com/ellioman/ShaderProject ) - shader collection.
112+ * [ Skybox Plus] ( https://github.com/keijiro/SkyboxPlus ) - a collection of skybox shaders.
113+ * [ Outline Shader] ( https://gist.github.com/michidk/3b49362e21563a1d66d52f4cf4bdc7ce ) - outline shader which accomodates screen width and camera distance.
114+ * [ Unity Sprite Uber Shader] ( https://github.com/traggett/UnitySpriteShaders ) - 3D shading for sprites (e.g. normal mapping).
115+ * [ Low Poly Shaders] ( https://github.com/BrokenVector/LowPolyShaders ) - material shaders optimized for Low Poly stylized meshes.
116+ * [ Lux Shader Framework] ( https://github.com/larsbertram69/Lux-2.02-Personal ) - Lux 2.02 pbr Shader Framework.
117+ * [ Unity Wireframe Shaders] ( https://github.com/Chaser324/unity-wireframe ) - general purpose wireframe shaders.
118+ * [ Hologram Shader] ( https://github.com/andydbc/HologramShader ) - simple hologram shader.
119+ * [ Kamakura Shaders] ( https://github.com/kayac/kamakura-shaders/ ) - a collection of shaders and components focusing on Non-Photorealistic Rendering.
120+ * [ Facepunch.Highlight] ( https://github.com/Facepunch/Facepunch.Highlight ) - Mesh outline effect.
121121
122122## 2D
123- * [ UnitySVG] ( https://github.com/MrJoy/UnitySVG ) - svg renderer
124- * [ UnityStbEasyFont] ( https://github.com/aras-p/UnityStbEasyFont ) - text mesh generator
125- * [ SpriteLightKit] ( https://github.com/prime31/SpriteLightKit ) - 2d sprite lights
126- * [ 2D Light of Sight Unity] ( https://github.com/f15gdsy/2D-Light-of-Sight-Unity ) - 2d flat geometric lightning
127- * [ Unity Sprite Uber Shader] ( https://github.com/traggett/UnitySpriteShaders ) - 3D shading for sprites (e.g. normal mapping)
128- * [ Fungus] ( https://github.com/snozbot/fungus ) - 2d interactive storytelling game framework
129- * [ PolyMesh] ( https://github.com/UnityPatterns/PolyMesh ) - 2d shape editor
130- * [ Unity Tilemap] ( https://github.com/toinfiniityandbeyond/unity-tilemap ) - 2D tilemap editor
131- * [ 2D Extras] ( https://github.com/Unity-Technologies/2d-extras ) - reusable 2d scripts (tilemaps, etc.)
132- * [ Vector Graphics Samples] ( https://github.com/Unity-Technologies/vector-graphics-samples ) - samples of the Vector Graphics features to be used with Unity 2018.1 and newe
123+ * [ UnitySVG] ( https://github.com/MrJoy/UnitySVG ) - svg renderer.
124+ * [ UnityStbEasyFont] ( https://github.com/aras-p/UnityStbEasyFont ) - text mesh generator.
125+ * [ SpriteLightKit] ( https://github.com/prime31/SpriteLightKit ) - 2d sprite lights.
126+ * [ 2D Light of Sight Unity] ( https://github.com/f15gdsy/2D-Light-of-Sight-Unity ) - 2d flat geometric lightning.
127+ * [ Unity Sprite Uber Shader] ( https://github.com/traggett/UnitySpriteShaders ) - 3D shading for sprites (e.g. normal mapping).
128+ * [ Fungus] ( https://github.com/snozbot/fungus ) - 2d interactive storytelling game framework.
129+ * [ PolyMesh] ( https://github.com/UnityPatterns/PolyMesh ) - 2d shape editor.
130+ * [ Unity Tilemap] ( https://github.com/toinfiniityandbeyond/unity-tilemap ) - 2D tilemap editor.
131+ * [ 2D Extras] ( https://github.com/Unity-Technologies/2d-extras ) - reusable 2d scripts (tilemaps, etc.).
132+ * [ Vector Graphics Samples] ( https://github.com/Unity-Technologies/vector-graphics-samples ) - samples of the Vector Graphics features to be used with Unity 2018.1 and newe.
133133
134134## Networking
135- * [ UNet Authoritative Networking] ( https://github.com/atrakeur/unity-unet-authoritative-networking ) - authoritative networking implementation
136- * [ MLAPI] ( https://github.com/MidLevel/MLAPI ) An alternative to Unity's UNET high level API, allows for separate server/client projects and more
137- * [ Barebones Master Server] ( https://github.com/alvyxaz/barebones-masterserver ) - Host your own custom master server setup, avoid CCU fees
135+ * [ UNet Authoritative Networking] ( https://github.com/atrakeur/unity-unet-authoritative-networking ) - authoritative networking implementation.
136+ * [ MLAPI] ( https://github.com/MidLevel/MLAPI ) An alternative to Unity's UNET high level API, allows for separate server/client projects and more.
137+ * [ Barebones Master Server] ( https://github.com/alvyxaz/barebones-masterserver ) - Host your own custom master server setup, avoid CCU fees.
138138
139139## VR
140140* [ SteamVR] ( https://github.com/ValveSoftware/steamvr_unity_plugin ) - VR SDK
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