@@ -53,6 +53,7 @@ Navigation:
5353* [ spine-unity] ( https://github.com/EsotericSoftware/spine-runtimes/tree/master/spine-unity ) - import spine animations
5454* [ ikccd] ( https://github.com/sunilnayak133/ikccd ) - IK Solver using Cyclic Coordinate Descent
5555* [ Aim-IK] ( https://github.com/ehsan-mohammadi/Aim-IK ) - Procedural orientate character head (and chest) in a direction without using any animation data
56+ * [ RecordAndRepeat] ( https://github.com/fx-lange/unity-record-and-repeat ) - Record and playback of custom data via the timeline
5657
5758## Controls & Input
5859* [ InputManager] ( https://github.com/daemon3000/InputManager ) - a powerful input manager
@@ -68,7 +69,8 @@ Navigation:
6869* [ Astar for Unity] ( https://github.com/sharpaccent/Astar-for-Unity ) - A* pathfinding
6970* [ A* Pathfinding Project] ( http://arongranberg.com/astar/ ) - A* pathfinding
7071* [ UnitySteer] ( https://github.com/ricardojmendez/UnitySteer ) - steering, obstacle avoidance and path following behaviors
71- * [ SimpleTraffic] ( https://github.com/Kink3d/SimpleTraffic ) - A simple traffic simulation using Nav Mesh.
72+ * [ SimpleTraffic] ( https://github.com/Kink3d/SimpleTraffic ) - a simple traffic simulation using Nav Mesh
73+ * [ Self-driving-vehicle] ( https://github.com/Habrador/Self-driving-vehicle ) - Car pathfinding using Hybrid A* search algorithm
7274
7375## Physics
7476* [ Mario Galaxy Gravity for Unity] ( https://gist.github.com/phosphoer/a283cdbeca5d2160d5eed318d0362826 ) - mario galaxy gravity
@@ -162,6 +164,7 @@ Navigation:
162164* [ NGUI Extensions] ( https://github.com/kimsama/Unity-NGUIExtension ) - a few NGUI extensions
163165* [ Webview CSharp] ( https://github.com/kimsama/unity3d-webview-csharp ) - render websites
164166* [ Typogenic] ( https://github.com/Chman/Typogenic ) - an easy to use, fast and high-quality 3D text renderer
167+ * [ unity-debug-overlay] ( https://github.com/pandr/unity-debug-overlay ) - a fast and (almost) garbage free debug overlay
165168
166169## Post-Processing & Rendering
167170* [ kode80SSR] ( https://github.com/kode80/kode80SSR ) - screen-space reflections
@@ -319,6 +322,7 @@ Navigation:
319322* [ strangeioc] ( https://github.com/strangeioc/strangeioc ) - inversion of control framework
320323* [ Zenject] ( https://github.com/modesttree/Zenject ) - depedency injection framework
321324* [ UniRx] ( https://github.com/neuecc/UniRx ) - unity reactive extensions implementation
325+ * [ Stateless] ( https://github.com/Patroklo/stateless ) - Fork of Stateless dot net statemachine for .Net 3.5
322326
323327## Utilities
324328* [ demilib] ( https://github.com/Demigiant/demilib ) - various utilities and tools for Unity
@@ -340,9 +344,9 @@ Navigation:
340344* [ UnityCsReference] ( https://github.com/Unity-Technologies/UnityCsReference ) - Unity C# reference source code
341345* [ Shader Calibration Charts] ( https://oc.unity3d.com/index.php/s/dfc9aa1491ff905f589408aa136eab23 ) - Unity StandardShader calibration charts
342346* [ Save Game Free] ( https://github.com/BayatGames/SaveGameFree ) - cross platform, encrypted, online-stored saves
343- * [ UCompile] ( https://github.com/SoapCode/UCompile ) - Runtime compilation and execution of CSharp code
347+ * [ UCompile] ( https://github.com/SoapCode/UCompile ) - runtime compilation and execution of CSharp code
344348* [ UDBase] ( https://github.com/KonH/UDBase ) - module-based game template for Unity
345349* [ Hull-Delaunay-Voronoi] ( https://github.com/Scrawk/Hull-Delaunay-Voronoi ) - Hull, Delaunay and Voronoi algorithms in Unity
346- * [ YTranslate] ( https://gist.github.com/rubenhorn/e8de0fb635c3936d47cd15dfbaafc3d4 ) - Machine translation using Yandex Translate
350+ * [ YTranslate] ( https://gist.github.com/rubenhorn/e8de0fb635c3936d47cd15dfbaafc3d4 ) - machine translation using Yandex Translate
347351
348352[ ![ Analytics] ( https://ga-beacon.appspot.com/UA-63472612-14/readme )] ( https://github.com/igrigorik/ga-beacon )
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