Interactive Design What you need to know to be an effective web designer
Designer’s are crazy
We are particular about type My favorite font!
Stretched type is not fun A kitten dies every time this happens – but it’s still not ok
What’s wrong here? Sounds…awkward?
Interactive designers are no different
Save the floppy disk
Buttons vs links Good: Bad: Sample debate: http://www.ixda.org/node/15621
Should designers learn to code? 011110010110010101110011
It’s not crazy… it’s passion
Are you this enthusiastic about interactive design?
Hello, I’m Patrick And I have an obsession with the web
Get in touch: mcneilp@gmail.com or @designmeltdown or pmcneil.com
Today's agenda 1. The User-Centered Design Process (2 hrs) 2. Core technologies of the web (15 min) 3. Hot topics & trends (30 min)
Got links? PDF download at the end
Part 1: The User-Centered Design Process
Backgrounds The background of UX professionals
Your backgrounds From the pre-conference survey
You’re already an interactive designer You just need some new tools & a fresh perspective
UCD gives us the lens we need
User-centered design (UCD) is a design philosophy that puts the user of a product, application, or experience, at the center of the design process.
Peeling potatoes vs
UCD Process overview UCD is a state of mind & it is not a one man show Start here… define deploy concept users develop design
UCD Step 1: Defining the project define deploy develop users concept design
Define the scale • Replacement or brand new product • Update to an existing product
Define basic requirements • What should it do (features, functionality, what it does etc)? • How will we measure our success? • Incremental changes in revenue (direct or indirect), customer leads or other activity • What are the environmental factors (physical & technical)? • Who is the user (demographics, skill level, frequency of use & physical)?
Generate documentation • Write personas – A rich description of typical users • http://uxmag.com/articles/personas-the-foundation-of-a-great-user-experience • Write use case scenarios – Written descriptions of how a product will be used describing common scenarios • http://www.gatherspace.com/static/use_case_example.html
Generate documentation • Activity diagrams – Flowcharts showing how a process will work Source: http://www.edmullen.com/work/project/free-people-retail & http://ils.indiana.edu/faculty/smilojev/teaching/s515spring2012/2012springprojects/session11/
Generate documentation Site maps – defines the sites content and information architecture Information Architecture (IA) is an entire field of work Awesome resource: http://iainstitute.org/en/learn/ Source: http://ils.indiana.edu/faculty/smilojev/teaching/s515spring2012/2012springprojects/session11/
Methods for gathering data • Interviews (great for exploring ideas) (requirements) • Questionnaires / surveys (a great preliminary tool) (requirements) • Focus groups (basically group interviews) (requirements) • Direct observation (observe users completing a task) (flowchart) • Card sorts (to discover how users view the content) (sitemaps)
As a result we have: • A clear description of the project • Specific, and measurable goals • A detailed understanding of the user • Vision for how the product will be used • Best of all, tangible assets the team can share
Building requirements Start here… Define Requirements Gather users Interpret Analyze
Tools of the trade • For charting (flowcharts etc): • Visio (PC) ($300) • OmniGraffle (MAC) ($99) • Axure (PC & MAC) ($289) (free to educators) • Card sorting • Online tool: OptimalSort ($109/month) • Free software (both free): • PC: UXSort • MAC: xSort • Survey tools • Survey Monkey (free, $17+) • Wufoo (free and up) • Google Docs (FREE!)
Learn more If you would like to learn more about this phase: Learn to make: • Personas • Concept models • Site maps • Flowcharts • Wireframes • Design Briefs • Usability plans • Usability reports
UCD boils down to seeking meaningful design insights over random acts of design
Activity time
Our product: A new tool to help holiday shoppers stay organized, find gift ideas & score the best deals
Steps: 1) 2) 3) 4) Reflect Ask questions Answer questions Reflect Time box 5 minutes per step organized, gift ideas & deals
Steps: 1) 2) 3) 4) Reflect Ask questions Answer questions Reflect Time box 5 minutes per step organized, gift ideas & deals
Steps: 1) 2) 3) 4) Reflect Ask questions Answer questions Reflect Time box 5 minutes per step organized, gift ideas & deals
Steps: 1) 2) 3) 4) Reflect Ask questions Answer questions Reflect Time box 5 minutes per step organized, gift ideas & deals
Share some results
My results: 1) The list repeats itself every year 2) Zero carry over year to year 3) Thoughtfulness over price tag
UCD isn’t so complex and you didn’t even need to know HTML
UCD Step 2: Create concepts define deploy develop users concept design
Developing concepts includes • Interpret the documentation to develop possible solutions • Shift from listening to problem solving • Build wireframes • Create prototypes • User testing • This stage is much more iterative (or at least it should be)
Wireframes A schematic or blueprint that represents the structure of a website. Wireframes are nonfunctional, static image. Start with low-fidelity. Less detail and quick to produce. Move towards higher fidelity as you shape and improve it. Work from the documentation project requirements and research from step 1!
Elements of Wireframes Wireframes address three core elements 1) Information design – the placement and prioritization of the layout. Very inline with graphic design. 2) Navigation design – the location and structure of the navigation systems. 3) Interface design – expose the features that the app offers. What does it do? How does the structure expose this to users?
Wireframing tools Many people also frequently use the following to wireframe: InDesign, PowerPoint, Keynote, Visio & HTML
Wireframing tools http://blokkfont.com/ http://www.wirify.com/
Paper wireframing http://www.uistencils.com/
Prototypes Creating the illusion of functionality They don’t need to be complete and typically only simulate a small set of features in an interface Allows you to test out how an interface flows from screen to screen
Tools for prototyping Many people also frequently use the following to prototype: InDesign, PowerPoint, Keynote, Visio & HTML
Demo PDF prototype Demo Axure prototype
Specialized tools https://fluidui.com/ (Is it a wireframe or a prototype? )
Specialized tools https://fluidui.com/ (Is it a wireframe or a prototype? )
Lean on your user insights and work magic Beautiful, unicorn magic
User testing Great, so how do we actually test this stuff?
User testing tools Guerrilla testing is the place to start (and end): http://silverbackapp.com/
Iterations are the key Wireframe something Discover something Test with a prototype
Cost to change/fix 1x cost to change during requirements / design 5x cost to change during development 25x cost to change during formal testing 100x cost to change in production You can’t afford not to do it. Researchers at Hewlett-Packard, IBM, Hughes Aircraft, TRW, and other organizations have found that purging an error by the beginning of construction allows rework to be done 10 to 100 times less expensively than when it’s done in the last part of the process, during system test or after release. (Fagan 1976; Humphrey, Snyder, and Willis 1991; Leffingwell 1997; Willis et al. 1998; Grady 1999; Shull et al. 2002; Boehm and Turner 2004).
Test early & often
Results: A set of wireframes and prototypes packed with meaningful design decisions.
Video time Usability test with a paper prototype Source: http://www.youtube.com/watch?v=9wQkLthhHKA
Observations • It takes practice • Focus on the user experience of the app and not anything technical or secondary – it is about the essence of the app • Paper prototype allows for you to accommodate unexpected things • Record the session! • You could quickly change it and test with a new subject • He isn’t trying to get her to do what he wants and prove his design is right – genuine interest in improving
UCD Step 3: Design visual solutions define deploy develop concept users design
Finally, Design the interface using the blueprints
Wireframes, So much more than a suggestion
Sample wireframe http://newsignature.com/blog/2011/08/06/a-quick-introduction-to-wireframing/#.UnD57PnXRvB
Sample wireframe http://newsignature.com/blog/2011/08/06/a-quick-introduction-to-wireframing/#.UnD57PnXRvB
Be an interior designer
UI Design tools http://www.adobe.com/products/photoshop.html http://html.adobe.com/edge/reflow/
UI Design tools http://macaw.co/ http://www.bohemiancoding.com/sketch/
More testing! Test the interface using the same tools
User testing tools User observation
UCD Step 4: Development define deploy concept users develop design
This is when all that Documentation can really pay off
You do not get to Toss it over the fence and forget about it
Guess what? More testing!
UCD Step 5: Deploy into the wild define deploy develop concept users design
Still testing, but it looks a little different: Monitor and look for helpful insights
Google Analytics http://www.google.com/analytics/ Who What When From Events Goals Conversions And much more
Optimizely https://www.optimizely.com/
Crazy Egg http://www.crazyegg.com/
Inspectlet http://www.inspectlet.com/
Ideas and insights from here become The definition of the next project
User Centered Design define UX Designers & Information Architects SEO and web optimization folks deploy concept users Interaction Designers (IxD) develop design Front end dev’s & programmers UI Designers
x x Did you notice something missing?
Large site redesigns are dead
Do you like to read?
Sources Books referenced in this presentation & others I recommend:
Learning code The books to get for a foundation in HTML, CSS and JavaScript
Break time Take 10 minutes… Come back for some free books
Thank you for completing the survey!
Part 2: Core technologies of the web A high level overview in 15 minutes or less
HTML & CSS Done!
User
User
Web Server
Web Server
Database
API
Questions?
Part 3: Hot topics and trends
Trend 1: Skeumorphic vs flat design The battle rages on…
The original debate Contributors: - MS Metro UI + iOS7 + Android - Responsive design - Greater focus on Type Source: http://sachagreif.com/flat-pixels/
Flat designs
Less generic flat design Note the reduced focus on flat – and increased focus on overall style
Web skeuomorphs They tend towards painful…and often feel very 2004 What not to do: http://skeu.it
So what is, the opposite of flat design?
Non-flat design
Trend 2: Mobile first Mobile design influencing desktop design
The Navicon on the desktop
Navicon tools
Slide out panels
Slide out panel tools
Trend 3: Story telling Creating stories instead of brochures
Tell a story
Trend 4: Atmosphere Setting a tone through style
Super sized imagery
Image tools
Via thematic design A nice side effect of flat design – thematic design feels even more distinct.
Trends from the future Trendy fortune telling…satisfaction guaranteed…for 24 hours
Gestures Another step in the mobile evolution
Gestures Cool resource: http://static.lukew.com/TouchGestureCards.pdf
Gesture tools
Video More video integration – video will be the new parallax
Video
Video tools
Finally, A few random predictions That may, or may not hold true
Flat Design will fade in popularity as yet another trend. It’s downfall being its generic nature. Don’t get me wrong – these sites are delicious.
The desktop is truly going to become a secondary platform – it will be the afterthought mobile was 5 years ago.
Today's trends are the retro trends of the future! We are just ahead of our time.
Get a PDF of this presentation: pmcneil.com Get in touch: mcneilp@gmail.com or @designmeltdown or pmcneil.com

Intro to User Centered Design Workshop