DXPrimiveTopologySet
Establece el tipo de primitivas para el dibujado con la ayuda de DXDrawIndexed().
bool DXPrimiveTopologySet( |
Parámetros
context
[in] Manejador del contexto gráfico creado en DXContextCreate().
primitive_topology
[in] Valor de la enumeración ENUM_DX_PRIMITIVE_TOPOLOGY.
Valor retornado
Si se ejecuta con éxito, retorna true, de lo contrario, false. Para obtener el código del error, deberemos llamar a la función GetLastError().
Identificador | Valor | Correspondencia en D3D11_PRIMITIVE_TOPOLOGY |
|---|---|---|
DX_PRIMITIVE_TOPOLOGY_POINTLIST | 1 | D3D11_PRIMITIVE_TOPOLOGY_POINTLIST |
DX_PRIMITIVE_TOPOLOGY_LINELIST | 2 | D3D11_PRIMITIVE_TOPOLOGY_LINELIST |
DX_PRIMITIVE_TOPOLOGY_LINESTRIP | 3 | D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP |
DX_PRIMITIVE_TOPOLOGY_TRIANGLELIST | 4 | D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST |
DX_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP | 5 | D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP |
DX_PRIMITIVE_TOPOLOGY_LINELIST_ADJ | 6 | D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ |
DX_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ | 7 | D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ |
DX_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ | 8 | D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ |
DX_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ | 9 | D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ |
- DXContextCreate
- DXContextSetSize
- DXContextGetSize
- DXContextClearColors
- DXContextClearDepth
- DXContextGetColors
- DXContextGetDepth
- DXBufferCreate
- DXTextureCreate
- DXInputCreate
- DXInputSet
- DXShaderCreate
- DXShaderSetLayout
- DXShaderInputsSet
- DXShaderTexturesSet
- DXDraw
- DXDrawIndexed
- DXPrimiveTopologySet
- DXBufferSet
- DXShaderSet
- DXHandleType
- DXRelease