A simple Unreal 5 plugin with demo content that shows how audio DSP can be implemented as Metasound, SourceEffect and SubmixEffect. The intention is to use it as a template to create more complex audio DSP effects.
- Updated
Jun 7, 2025 - C++
A simple Unreal 5 plugin with demo content that shows how audio DSP can be implemented as Metasound, SourceEffect and SubmixEffect. The intention is to use it as a template to create more complex audio DSP effects.
An Unreal 5 plugin that contains a collection of different audio DSP effects implemented as Metasounds, SourceEffects and SubmixEffects.
General scripts and tools for audio related things
Inspired by juce::Reverb and several online tutorials, this is an attempt to produce an enhanced version of the FreeVerb by adding diffusion network and delays.
Wavetable synth created in PD (Pure Data) using recorded NES and Sid waveforms.
This is a small framework containing two way to integrate Fmod on your project. You can find more information following this link with the documentation of this project: https://docs.google.com/document/d/1aQfWd_yYIhjpqman78KDFuaMZv18HvGTEpsI5RlCZVc/edit?usp=sharing
Multitrack Panner VST project for my master thesis
basic Compressor VST with custom GUI based on @landonviator of ViatorDSP tutorials
Convolution reverb plugin with waveshaping distortion.
Wind generator plugin for Unity and Standalone with Intensity, Speed, Amplitude, Whistle, Pan and Howl controls.
Freeverb implementation in JUCE and MATLAB
Neural network based audio event tagging using YAMnet to organize audio assets in Unity.
A gunshot (laser) sound synthesized in Unity C# directly incorporating Andy Farnell's gun fire Pure Data patch.
My Audio Manager singleton that I've been using as a basis for projects in XR in Unity.
Basic example of playing a sound using portaudio and libsndfile.
Audio Engineering
Implementation of Portsf for Windows
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