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tamanegicode/README.md

๐Ÿ–– 'Sup

  • ๐Ÿ‘จโ€๐Ÿ’ป I'm a software engineer from Portugal.
  • ๐ŸŽฎ I mostly focus on Game Development.
  • ๐Ÿ“ˆ I currently work at Virtual Campus Lda, where I develop serious games for a wide range of audiences.
  • ๐Ÿ‘จโ€๐ŸŽ“ I have a Bachelor's Degree in Game Development and a Master's Degree in Computer Engineering.
  • ๐ŸŒฑ Recently I've enjoyed learning more about making games using Unreal Engine on my free time.
  • ๐Ÿ‘€ Peep my hijinks and all my links on pedrobessa.dev

๐Ÿ›  Tools and Languages

Here's a selection of gizmos and doodads I've used as a professional, hobbyist, and student:

C# C++ Unity Unreal Engine Raylib MonoGame HTML5 CSS JavaScript Visual Studio Git Brains Coffee A Rubber Duck Delusion Despair

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  1. snappy-witch snappy-witch Public

    Flappy Bird type game built in C++ using raylib

    C++ 2

  2. ShenanigansInc/270-seconds ShenanigansInc/270-seconds Public

    AR app developed for an art presentation built in Unity using Vuforia

    ShaderLab

  3. ShenanigansInc/project-snatcher ShenanigansInc/project-snatcher Public

    2D stealth game for Android devices built in Java using libGDX

    Java

  4. tanks tanks Public

    3D tank battle game prototype built in C# using MonoGame

    C# 2

  5. personal-website personal-website Public

    Personal website where I dump all my relevant links.

    SCSS