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1 change: 0 additions & 1 deletion .gitignore
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!node_modules/

node_modules/*
!node_modules/react-native-elements/

.expo/*
npm-debug.*
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9 changes: 9 additions & 0 deletions .storybook/config.js
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import { configure } from '@storybook/react';

// automatically import all files ending in *.stories.js
const req = require.context('../stories', true, /\.stories\.js$/);
function loadStories() {
req.keys().forEach(filename => req(filename));
}

configure(loadStories, module);
4 changes: 4 additions & 0 deletions .storybook/preview-head.html

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54 changes: 54 additions & 0 deletions .storybook/webpack.config.js
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// you can use this file to add your custom webpack plugins, loaders and anything you like.
// This is just the basic way to add additional webpack configurations.
// For more information refer the docs: https://storybook.js.org/configurations/custom-webpack-config

// IMPORTANT
// When you add this file, we won't add the default configurations which is similar
// to "React Create App". This only has babel loader to load JavaScript.

const path = require('path');

module.exports = {
plugins: [
// your custom plugins
],
module: {
rules: [
// add your custom rules.
{
test: /\.js$/,
include: [
path.resolve(__dirname, '../node_modules/react-native-elements/'),
path.resolve(__dirname, '../node_modules/react-native-ratings/'),
path.resolve(__dirname, '../node_modules/react-native-vector-icons/'),
path.resolve(__dirname, '../'),
],
use: {
loader: 'babel-loader',
options: {
cacheDirectory: false,
presets: ['module:metro-react-native-babel-preset'],
plugins: [
// needed to support async/await
'@babel/plugin-transform-runtime',
'@babel/plugin-proposal-class-properties'
]
}
}
},
// loader for png
{
test: /\.(gif|jpe?g|png|svg)$/,
use: {
loader: 'file-loader'
}
},
// loader for font icons
{
test: /\.ttf$/,
loader: 'url-loader',
include: path.resolve(__dirname, '../node_modules/react-native-vector-icons/'),
}
],
},
};
65 changes: 65 additions & 0 deletions android/app/BUCK
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# To learn about Buck see [Docs](https://buckbuild.com/).
# To run your application with Buck:
# - install Buck
# - `npm start` - to start the packager
# - `cd android`
# - `keytool -genkey -v -keystore keystores/debug.keystore -storepass android -alias androiddebugkey -keypass android -dname "CN=Android Debug,O=Android,C=US"`
# - `./gradlew :app:copyDownloadableDepsToLibs` - make all Gradle compile dependencies available to Buck
# - `buck install -r android/app` - compile, install and run application
#

lib_deps = []

for jarfile in glob(['libs/*.jar']):
name = 'jars__' + jarfile[jarfile.rindex('/') + 1: jarfile.rindex('.jar')]
lib_deps.append(':' + name)
prebuilt_jar(
name = name,
binary_jar = jarfile,
)

for aarfile in glob(['libs/*.aar']):
name = 'aars__' + aarfile[aarfile.rindex('/') + 1: aarfile.rindex('.aar')]
lib_deps.append(':' + name)
android_prebuilt_aar(
name = name,
aar = aarfile,
)

android_library(
name = "all-libs",
exported_deps = lib_deps,
)

android_library(
name = "app-code",
srcs = glob([
"src/main/java/**/*.java",
]),
deps = [
":all-libs",
":build_config",
":res",
],
)

android_build_config(
name = "build_config",
package = "com.rnestorybook",
)

android_resource(
name = "res",
package = "com.rnestorybook",
res = "src/main/res",
)

android_binary(
name = "app",
keystore = "//android/keystores:debug",
manifest = "src/main/AndroidManifest.xml",
package_type = "debug",
deps = [
":app-code",
],
)
151 changes: 151 additions & 0 deletions android/app/build.gradle
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apply plugin: "com.android.application"

import com.android.build.OutputFile

/**
* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
* and bundleReleaseJsAndAssets).
* These basically call `react-native bundle` with the correct arguments during the Android build
* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
* bundle directly from the development server. Below you can see all the possible configurations
* and their defaults. If you decide to add a configuration block, make sure to add it before the
* `apply from: "../../node_modules/react-native/react.gradle"` line.
*
* project.ext.react = [
* // the name of the generated asset file containing your JS bundle
* bundleAssetName: "index.android.bundle",
*
* // the entry file for bundle generation
* entryFile: "index.android.js",
*
* // whether to bundle JS and assets in debug mode
* bundleInDebug: false,
*
* // whether to bundle JS and assets in release mode
* bundleInRelease: true,
*
* // whether to bundle JS and assets in another build variant (if configured).
* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
* // The configuration property can be in the following formats
* // 'bundleIn${productFlavor}${buildType}'
* // 'bundleIn${buildType}'
* // bundleInFreeDebug: true,
* // bundleInPaidRelease: true,
* // bundleInBeta: true,
*
* // whether to disable dev mode in custom build variants (by default only disabled in release)
* // for example: to disable dev mode in the staging build type (if configured)
* devDisabledInStaging: true,
* // The configuration property can be in the following formats
* // 'devDisabledIn${productFlavor}${buildType}'
* // 'devDisabledIn${buildType}'
*
* // the root of your project, i.e. where "package.json" lives
* root: "../../",
*
* // where to put the JS bundle asset in debug mode
* jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
*
* // where to put the JS bundle asset in release mode
* jsBundleDirRelease: "$buildDir/intermediates/assets/release",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in debug mode
* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in release mode
* resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
*
* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
* // date; if you have any other folders that you want to ignore for performance reasons (gradle
* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
* // for example, you might want to remove it from here.
* inputExcludes: ["android/**", "ios/**"],
*
* // override which node gets called and with what additional arguments
* nodeExecutableAndArgs: ["node"],
*
* // supply additional arguments to the packager
* extraPackagerArgs: []
* ]
*/

project.ext.react = [
entryFile: "index.js"
]

apply from: "../../node_modules/react-native/react.gradle"

/**
* Set this to true to create two separate APKs instead of one:
* - An APK that only works on ARM devices
* - An APK that only works on x86 devices
* The advantage is the size of the APK is reduced by about 4MB.
* Upload all the APKs to the Play Store and people will download
* the correct one based on the CPU architecture of their device.
*/
def enableSeparateBuildPerCPUArchitecture = false

/**
* Run Proguard to shrink the Java bytecode in release builds.
*/
def enableProguardInReleaseBuilds = false

android {
compileSdkVersion rootProject.ext.compileSdkVersion
buildToolsVersion rootProject.ext.buildToolsVersion

defaultConfig {
applicationId "com.rnestorybook"
minSdkVersion rootProject.ext.minSdkVersion
targetSdkVersion rootProject.ext.targetSdkVersion
versionCode 1
versionName "1.0"
ndk {
abiFilters "armeabi-v7a", "x86"
}
}
splits {
abi {
reset()
enable enableSeparateBuildPerCPUArchitecture
universalApk false // If true, also generate a universal APK
include "armeabi-v7a", "x86"
}
}
buildTypes {
release {
minifyEnabled enableProguardInReleaseBuilds
proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
}
}
// applicationVariants are e.g. debug, release
applicationVariants.all { variant ->
variant.outputs.each { output ->
// For each separate APK per architecture, set a unique version code as described here:
// http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
def versionCodes = ["armeabi-v7a":1, "x86":2]
def abi = output.getFilter(OutputFile.ABI)
if (abi != null) { // null for the universal-debug, universal-release variants
output.versionCodeOverride =
versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
}
}
}
}

dependencies {
compile project(':react-native-vector-icons')
implementation fileTree(dir: "libs", include: ["*.jar"])
implementation "com.android.support:appcompat-v7:${rootProject.ext.supportLibVersion}"
implementation "com.facebook.react:react-native:+" // From node_modules
}

// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
from configurations.compile
into 'libs'
}
17 changes: 17 additions & 0 deletions android/app/proguard-rules.pro
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# Add project specific ProGuard rules here.
# By default, the flags in this file are appended to flags specified
# in /usr/local/Cellar/android-sdk/24.3.3/tools/proguard/proguard-android.txt
# You can edit the include path and order by changing the proguardFiles
# directive in build.gradle.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html

# Add any project specific keep options here:

# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}
26 changes: 26 additions & 0 deletions android/app/src/main/AndroidManifest.xml
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.rnestorybook">

<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.SYSTEM_ALERT_WINDOW"/>

<application
android:name=".MainApplication"
android:label="@string/app_name"
android:icon="@mipmap/ic_launcher"
android:allowBackup="false"
android:theme="@style/AppTheme">
<activity
android:name=".MainActivity"
android:label="@string/app_name"
android:configChanges="keyboard|keyboardHidden|orientation|screenSize"
android:windowSoftInputMode="adjustResize">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<activity android:name="com.facebook.react.devsupport.DevSettingsActivity" />
</application>

</manifest>
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15 changes: 15 additions & 0 deletions android/app/src/main/java/com/rnestorybook/MainActivity.java
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package com.rnestorybook;

import com.facebook.react.ReactActivity;

public class MainActivity extends ReactActivity {

/**
* Returns the name of the main component registered from JavaScript.
* This is used to schedule rendering of the component.
*/
@Override
protected String getMainComponentName() {
return "rneStorybook";
}
}
47 changes: 47 additions & 0 deletions android/app/src/main/java/com/rnestorybook/MainApplication.java
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package com.rnestorybook;

import android.app.Application;

import com.facebook.react.ReactApplication;
import com.oblador.vectoricons.VectorIconsPackage;
import com.facebook.react.ReactNativeHost;
import com.facebook.react.ReactPackage;
import com.facebook.react.shell.MainReactPackage;
import com.facebook.soloader.SoLoader;

import java.util.Arrays;
import java.util.List;

public class MainApplication extends Application implements ReactApplication {

private final ReactNativeHost mReactNativeHost = new ReactNativeHost(this) {
@Override
public boolean getUseDeveloperSupport() {
return BuildConfig.DEBUG;
}

@Override
protected List<ReactPackage> getPackages() {
return Arrays.<ReactPackage>asList(
new MainReactPackage(),
new VectorIconsPackage()
);
}

@Override
protected String getJSMainModuleName() {
return "index";
}
};

@Override
public ReactNativeHost getReactNativeHost() {
return mReactNativeHost;
}

@Override
public void onCreate() {
super.onCreate();
SoLoader.init(this, /* native exopackage */ false);
}
}
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