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@kblaschke kblaschke commented Aug 4, 2024

OpenGL ES has a distance() function, and thus, the shader may fail to compile in some drivers, e.g. some Android releases.

See discussion in original PR #830

OpenGL ES has a distance() function, and thus, the shader may fail to compile in some drivers, e.g. some Android releases.
@kblaschke kblaschke added bug The issue is (potentially) a bug. android Issue is specifically related to the Android OS. labels Aug 4, 2024
@kblaschke kblaschke self-assigned this Aug 7, 2024
@kblaschke kblaschke merged commit 1711511 into projectM-visualizer:master Aug 7, 2024
@kblaschke kblaschke deleted the fix-reserved-var-name-in-shader branch August 7, 2024 14:16
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android Issue is specifically related to the Android OS. bug The issue is (potentially) a bug.

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