Playing around with biome generation, might become something more, who knows.
Contact me on Discord va#9904 for any questions you may have.
- chunks generate when camera moves around
 - biome specific trees / rocks
 - add more color variety to the water
 - make a game out of this?
 
Looking for help with
- Improving performance speeds of world generation code
 - Making the code look more human readable
 - Tackling the projects current issues
 
- Install Godot 4 Beta 10 Mono (C#)
 - Install .NET SDK 6.0
 - Install .NET Framework 4.7.2
 - In 
Godot Editor > Editor Settings > Mono > Builds: Make sureBuild Toolis set todotnet CLI 
This project is under the MIT license
Assets from OpenGameArt.org will eventually be used with the CC0 license.